r5sdk/r5dev/game/server/networkproperty.cpp
Kawe Mazidjatari 66ef9fb6a0 Fix crash in hitbox drawing code and light restructure
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
2023-01-23 23:21:29 +01:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "core/stdafx.h"
#include "public/basehandle.h"
#include "baseentity.h"
#include "networkproperty.h"
edict_t CServerNetworkProperty::GetEdict(void) const
{
return m_edict;
}