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91 lines
8.0 KiB
C++
91 lines
8.0 KiB
C++
#pragma once
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inline CMemory p_CModelLoader__FindModel;
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inline auto CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(void* thisptr, const char* pszModelName)>();
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inline CMemory p_CModelLoader__LoadModel;
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inline auto CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(void* thisptr, void* mod)>();
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inline CMemory p_CModelLoader__UnloadModel;
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inline auto CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(void* thisptr, void* pModel)>();
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inline CMemory p_CModelLoader__Studio_LoadModel;
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inline auto CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(void* thisptr)>();
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inline CMemory p_CModelLoader__Map_LoadModelGuts;
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inline auto CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(void* thisptr, void* mod)>();
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inline CMemory p_CModelLoader__Map_IsValid;
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inline auto CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(void* thisptr, const char* pszMapName)>();
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inline CMemory p_GetSpriteInfo;
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inline auto GetSpriteInfo = p_GetSpriteInfo.RCast<void* (*)(const char* pName, bool bIsAVI, bool bIsBIK, int& nWidth, int& nHeight, int& nFrameCount, void* a7)>();
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inline CMemory p_BuildSpriteLoadName;
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inline auto BuildSpriteLoadName = p_BuildSpriteLoadName.RCast<void* (*)(const char* pName, char* pOut, int outLen, bool& bIsAVI, bool& bIsBIK)>();
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inline void* g_pModelLoader;
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void CModelLoader_Attach();
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void CModelLoader_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class HModelLoader : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CModelLoader::FindModel : 0x" << std::hex << std::uppercase << p_CModelLoader__FindModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModelLoader::LoadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__LoadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModelLoader::UnloadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__UnloadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModelLoader::Map_LoadModelGuts : 0x" << std::hex << std::uppercase << p_CModelLoader__Map_LoadModelGuts.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModelLoader::Map_IsValid : 0x" << std::hex << std::uppercase << p_CModelLoader__Map_IsValid.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CModelLoader::Studio_LoadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__Studio_LoadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: GetSpriteInfo : 0x" << std::hex << std::uppercase << p_GetSpriteInfo.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: BuildSpriteLoadName : 0x" << std::hex << std::uppercase << p_BuildSpriteLoadName.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| VAR: g_pModelLoader : 0x" << std::hex << std::uppercase << g_pModelLoader << std::setw(0) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x55\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxx????");
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p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xFA"), "xxxxxxxx????xxx");
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p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x58\x18\x55\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxxxxxx????xxx");
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p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxx????");
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p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x41\x54\x41\x55\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\xFF\x05\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxx????xxx????xx????"); // BSP.
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p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxx????xxx");
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p_GetSpriteInfo = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x4C\x8B\xAC\x24\x00\x00\x00\x00\xBE\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxxx????x????");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x57\x48\x83\xEC\x48\x80\x3A\x2A"), "xxxxxxxxxxx");
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p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxx????xxx????");
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p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx");
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p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxx?xxxxxxxxxx????");
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p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x57"), "xxxx?xxxx?xxxxxxxxxx"); // BSP.
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p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA\x48\x85\xD2\x0F\x84\x00\x00\x00\x00\x80\x3A\x00\x0F\x84\x00\x00\x00\x00\x4C\x8B\xCA"), "xxxxx????xxxxxxxx????xxxxx????xxx");
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p_GetSpriteInfo = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x4C\x8B\xBC\x24\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxxx????");
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#endif
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p_BuildSpriteLoadName = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x4D\x8B\xF1\x48\x8B\xF2"), "xxxx?xxxx?xxxx?xxxx?xxxxx????xxxxxx");
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CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(void*, const char*)>();
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CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(void*, void*)>();
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CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(void*, void*)>();
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CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(void*)>();
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CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(void*, void*)>();
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CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(void*, const char*)>();
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GetSpriteInfo = p_GetSpriteInfo.RCast<void* (*)(const char*, bool, bool, int&, int&, int&, void*)>();
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BuildSpriteLoadName = p_BuildSpriteLoadName.RCast<void* (*)(const char*, char*, int, bool&, bool&)>();
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}
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virtual void GetVar(void) const
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{
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g_pModelLoader = g_mGameDll.FindPatternSIMD(
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reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x53\x55\x56\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00"),
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"xxxx?xxxxxxxxxxxxxx????").FindPatternSelf("48 ?? 0D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(3, 7);
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HModelLoader);
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