Kawe Mazidjatari edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $NoKeywords: $
//===========================================================================//
#ifndef CVAR_H
#define CVAR_H
#include "vstdlib/concommandhash.h"
#include "public/icvar.h"
#include "public/iconvar.h"
#include "tier1/utlmap.h"
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConCommandBase;
//-----------------------------------------------------------------------------
// Purpose: Interface to ConVars/ConCommands
//-----------------------------------------------------------------------------
class CCvar : public CBaseAppSystem< ICvar >
{ // Implementation in engine.
protected:
enum ConVarSetType_t
{
CONVAR_SET_STRING = 0,
CONVAR_SET_INT,
CONVAR_SET_FLOAT,
};
struct QueuedConVarSet_t
{
ConVar* m_pConVar;
ConVarSetType_t m_nType;
int m_nInt;
float m_flFloat;
CUtlString m_String;
};
class CCVarIteratorInternal : public ICVarIteratorInternal
{
public:
virtual void SetFirst(void) = 0;
virtual void Next(void) = 0;
virtual bool IsValid(void) = 0;
virtual ConCommandBase* Get(void) = 0;
virtual ~CCVarIteratorInternal() { }
CCvar* const m_pOuter = nullptr;
CConCommandHash* const m_pHash = nullptr;
CConCommandHash::CCommandHashIterator_t m_hashIter;
};
virtual CCVarIteratorInternal* FactoryInternalIterator(void) = 0;
friend class CCVarIteratorInternal;
friend class CCvarUtilities;
private:
CUtlVector< FnChangeCallback_t > m_GlobalChangeCallbacks;
char pad0[30]; //!TODO:
int m_nNextDLLIdentifier;
ConCommandBase* m_pConCommandList;
CConCommandHash m_CommandHash;
CUtlVector<void*> m_Unknown;
char pad2[32];
void* m_pCallbackStub;
void* m_pAllocFunc;
char pad3[16];
CUtlVector< QueuedConVarSet_t > m_QueuedConVarSets;
bool m_bMaterialSystemThreadSetAllowed;
};
extern CCvar* g_pCVar;
///////////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
// Purpose: ConVar tools
//-----------------------------------------------------------------------------
class CCvarUtilities
{
public:
//bool IsCommand(const CCommand& args);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
//void WriteVariables(CUtlBuffer& buff, bool bAllVars);
// Returns the # of cvars with the server flag set.
int CountVariablesWithFlags(int flags);
// Enable cvars marked with FCVAR_DEVELOPMENTONLY
void EnableDevCvars();
// Lists cvars to console
void CvarList(const CCommand& args);
// Prints help text for cvar
void CvarHelp(const CCommand& args);
// Revert all cvar values
//void CvarRevert(const CCommand& args);
// Revert all cvar values
void CvarDifferences(const CCommand& args);
// Toggles a cvar on/off, or cycles through a set of values
//void CvarToggle(const CCommand& args);
// Finds commands with a specified flag.
void CvarFindFlags_f(const CCommand& args);
int CvarFindFlagsCompletionCallback(const char* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]);
private:
// just like Cvar_set, but optimizes out the search
//void SetDirect(ConVar* var, const char* value);
//bool IsValidToggleCommand(const char* cmd);
};
extern CCvarUtilities* cv;
///////////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
// Purpose: Console variable flags container for tools
//-----------------------------------------------------------------------------
class ConVarFlags
{
public:
ConVarFlags();
void SetFlag(const int nFlag, const char* szDesc, const char* szShortDesc);
struct FlagDesc_t
{
int bit;
const char* desc;
const char* shortdesc;
};
CUtlMap<const char*, int> m_StringToFlags;
FlagDesc_t m_FlagsToDesc[33];
int m_Count;
};
extern ConVarFlags g_ConVarFlags;
///////////////////////////////////////////////////////////////////////////////
bool ConVar_ParseFlagString(const char* pszFlags, int& nFlags, const char* pszConVarName = "<<unspecified>>");
void ConVar_PrintDescription(ConCommandBase* pVar);
inline void (*v_ConVar_PrintDescription)(ConCommandBase* pVar);
///////////////////////////////////////////////////////////////////////////////
class VCVar : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("ConVar_PrintDescription", v_ConVar_PrintDescription);
LogVarAdr("g_pCVar", g_pCVar);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 01 48 89 9C 24 ?? ?? ?? ??").GetPtr(v_ConVar_PrintDescription);
}
virtual void GetVar(void) const
{
g_pCVar = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15")
.FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCvar*>();
//g_pCVar = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 48 8B D9 74 09") // Actual CCvar, above is the vtable ptr.
//.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CCvar*>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // CVAR_H