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'Changelevel 'concommand works consistently and indefinitely now Huge strip down in resource usage. Few things to be fixed still so idle mem usage is still balooned due to a temporary solution brought in place to prevent crashing when loading texture and material assets. Stripping texture and material assets preloading from the root caused issues in 'CStudioRenderContext' and 'ModelLoader'. This needs to be addressed in the future Exact line of the issue: Line 177 in opcodes.cpp: "gCSourceAppSystemGroup_Create.Offset(0x384).Patch({ 0x90, 0x90, 0x90 }); // PrecacheMaterial"