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https://github.com/Mauler125/r5sdk.git
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The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
//=============================================================================
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//
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//
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//=============================================================================
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#include "core/stdafx.h"
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/*****************************************************************************/
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#include "tier1/cvar.h"
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#include "tier0/commandline.h"
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#include "engine/net_chan.h"
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#include "engine/client/cl_rcon.h"
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#include "networksystem/bansystem.h"
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#include "tier1/keyvalues.h"
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#include "windows/id3dx.h"
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#include "geforce/reflex.h"
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#include "vengineclient_impl.h"
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#include "cdll_engine_int.h"
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#ifndef DEDICATED
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#include "materialsystem/cmaterialsystem.h"
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#endif // !DEDICATED
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/*****************************************************************************/
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#ifndef DEDICATED
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//-----------------------------------------------------------------------------
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// Purpose: pre frame stage notify hook
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//-----------------------------------------------------------------------------
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void FrameStageNotify_Pre(const ClientFrameStage_t frameStage)
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{
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switch (frameStage)
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{
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case ClientFrameStage_t::FRAME_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_END:
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break;
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case ClientFrameStage_t::FRAME_RENDER_START:
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break;
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case ClientFrameStage_t::FRAME_RENDER_END:
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break;
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case ClientFrameStage_t::FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE:
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: post frame stage notify hook
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//-----------------------------------------------------------------------------
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void FrameStageNotify_Post(const ClientFrameStage_t frameStage)
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{
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switch (frameStage)
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{
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case ClientFrameStage_t::FRAME_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_START:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END:
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break;
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case ClientFrameStage_t::FRAME_NET_UPDATE_END:
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break;
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case ClientFrameStage_t::FRAME_RENDER_START:
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break;
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case ClientFrameStage_t::FRAME_RENDER_END:
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GFX_SetLatencyMarker(D3D11Device(), SIMULATION_END, MaterialSystem()->GetCurrentFrameCount());
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break;
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case ClientFrameStage_t::FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE:
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHLClient::FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t frameStage)
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{
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FrameStageNotify_Pre(frameStage);
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CHLClient__FrameStageNotify(pHLClient, frameStage);
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FrameStageNotify_Post(frameStage);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get g_pClientClassHead Pointer for all ClientClasses.
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// Input :
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// Output : ClientClass*
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//-----------------------------------------------------------------------------
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ClientClass* CHLClient::GetAllClasses()
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{
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return CHLClient__GetAllClasses();
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}
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#endif // !DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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void VDll_Engine_Int::Detour(const bool bAttach) const
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{
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#ifndef DEDICATED
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DetourSetup(&CHLClient__FrameStageNotify, &CHLClient::FrameStageNotify, bAttach);
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#endif // !DEDICATED
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}
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