r5sdk/r5dev/server/server.h
Kawe Mazidjatari 6feb41c285 Partial CNetChan class rebuild and implementation (see description)
* Adapt codebase to new class to reduce rune-like code.
* Fixed several bugs where the global CClient pointer was used instead of the instance in question to issue bans and display information about a certain client in CBanSystem and Pylon.
* Upgraded CBanSystem and Pylon to use IPv6 instead (including IPv4 mapped IPv6 addresses). This breaks all existing banlist files! All bans have to be re-issued or the existing file has to be updated to use IPv4 mapped IPv6 addresses and renamed to 'banlist.json', and moved to the root of the 'platform' folder.
2022-04-02 02:48:54 +02:00

59 lines
3.8 KiB
C++

#pragma once
#include "tier1/NetAdr2.h"
#include "networksystem/r5net.h"
struct user_creds
{
v_netadr_t m_nAddr;
int32_t m_nProtocolVer;
int32_t m_nchallenge;
uint8_t gap2[8];
int64_t m_nNucleusID;
int64_t m_nUserID;
};
namespace
{
/* ==== CSERVER ========================================================================================================================================================= */
ADDRESS p_CServer_Think = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00", "xxxx?xxxx?xxxx????xx?????");
void (*CServer_Think)(bool check_clock_drift, bool bIsSimulating) = (void (*)(bool, bool))p_CServer_Think.GetPtr(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ?*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CServer_Authenticate = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x44\x89\x44\x24\x00\x55\x56\x57\x48\x8D\xAC\x24\x00\x00\x00\x00", "xxxx?xxxxxxx????");
void* (*CServer_Authenticate)(void* cserver, user_creds* creds) = (void* (*)(void* cserver, user_creds * creds))p_CServer_Authenticate.GetPtr(); /*44 89 44 24 ?? 55 56 57 48 8D AC 24 ?? ?? ?? ??*/
#elif defined (GAMEDLL_S2)
ADDRESS p_CServer_Authenticate = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x44\x89\x44\x24\x00\x56\x57\x48\x81\xEC\x00\x00\x00\x00", "xxxx?xxxxx????");
void* (*CServer_Authenticate)(void* cserver, user_creds* creds) = (void* (*)(void* cserver, user_creds * creds))p_CServer_Authenticate.GetPtr(); /*44 89 44 24 ?? 56 57 48 81 EC ?? ?? ?? ??*/
#else
ADDRESS p_CServer_Authenticate = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x55\x57\x41\x55\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00", "xxxxxxxxxxx????");
void* (*CServer_Authenticate)(void* cserver, user_creds* creds) = (void* (*)(void* cserver, user_creds * creds))p_CServer_Authenticate.GetPtr(); /*40 55 57 41 55 41 57 48 8D AC 24 ?? ?? ?? ??*/
#endif
ADDRESS p_CServer_RejectConnection = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x89\x4C\x24\x00\x53\x55\x56\x57\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xD9", "xxxx?xxxxxxx????xxx");
void* (*CServer_RejectConnection)(void* pServer, unsigned int a2, user_creds* pCreds, const char* szMessage) = (void* (*)(void*, unsigned int, user_creds*, const char*))p_CServer_RejectConnection.GetPtr(); /*4C 89 4C 24 ?? 53 55 56 57 48 81 EC ?? ?? ?? ?? 49 8B D9*/
int* sv_m_nTickCount = p_CServer_Think.Offset(0xB0).FindPatternSelf("8B 15", ADDRESS::Direction::DOWN).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
}
void CServer_Attach();
void CServer_Detach();
void IsClientBanned(R5Net::Client* r5net, const std::string ipaddr, std::int64_t nucleus_id);
void* HCServer_Authenticate(void* cserver, user_creds* inpacket);
extern bool g_bCheckCompBanDB;
///////////////////////////////////////////////////////////////////////////////
class HServer : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CServer::Think : 0x" << std::hex << std::uppercase << p_CServer_Think.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CServer::Authenticate : 0x" << std::hex << std::uppercase << p_CServer_Authenticate.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CServer::RejectConnection : 0x" << std::hex << std::uppercase << p_CServer_RejectConnection.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: sv_m_nTickCount : 0x" << std::hex << std::uppercase << sv_m_nTickCount << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HServer);