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https://github.com/Mauler125/r5sdk.git
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The destruction of these crashed due to dereferencing an invalid pointer. Not making them inline fixes the problem. This problem only occurred on debug builds, other build configurations were not affected.
378 lines
14 KiB
C++
378 lines
14 KiB
C++
//=====================================================================================//
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//
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// model loading and caching
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//
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// $NoKeywords: $
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//=====================================================================================//
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#include "core/stdafx.h"
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#include "tier0/threadtools.h"
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#include "tier1/cvar.h"
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#include "tier1/utldict.h"
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#include "datacache/mdlcache.h"
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#include "datacache/imdlcache.h"
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#include "datacache/idatacache.h"
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#include "rtech/rtech_utils.h"
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#include "public/studio.h"
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RMDLFallBack_t* g_pMDLFallback = new RMDLFallBack_t();
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std::unordered_set<MDLHandle_t> g_vBadMDLHandles;
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//-----------------------------------------------------------------------------
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// Purpose: finds an MDL
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// Input : *this -
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// handle -
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// *a3 -
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// Output : a pointer to the studiohdr_t object
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//-----------------------------------------------------------------------------
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studiohdr_t* CMDLCache::FindMDL(CMDLCache* cache, MDLHandle_t handle, void* a3)
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{
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studiohdr_t* pStudioHdr; // rax
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EnterCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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studiodata_t* pStudioData = m_MDLDict->Find(handle);
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LeaveCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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if (!g_pMDLFallback->m_hErrorMDL || !g_pMDLFallback->m_hEmptyMDL)
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{
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if (pStudioData->m_MDLCache)
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{
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studiohdr_t* pStudioHDR = **reinterpret_cast<studiohdr_t***>(pStudioData);
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if (pStudioHDR)
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{
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const string svStudio = ConvertToUnixPath(pStudioHDR->name);
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if (svStudio.compare(ERROR_MODEL) == NULL)
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{
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g_pMDLFallback->m_pErrorHDR = pStudioHDR;
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g_pMDLFallback->m_hErrorMDL = handle;
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}
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else if (svStudio.compare(EMPTY_MODEL) == NULL)
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{
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g_pMDLFallback->m_pEmptyHDR = pStudioHDR;
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g_pMDLFallback->m_hEmptyMDL = handle;
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}
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}
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}
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}
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if (!pStudioData)
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Model with handle \"%hu\" not found and \"%s\" couldn't be loaded.\n", handle, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Model with handle \"%hu\" not found; replacing with \"%s\".\n", handle, ERROR_MODEL);
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}
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return pStudioHdr;
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}
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int nFlags = STUDIOHDR_FLAGS_NEEDS_DEFERRED_ADDITIVE | STUDIOHDR_FLAGS_OBSOLETE;
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if ((pStudioData->m_nFlags & nFlags))
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{
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void* pMDLCache = *reinterpret_cast<void**>(pStudioData);
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if (pStudioData->m_MDLCache)
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{
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if (a3)
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{
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FindCachedMDL(cache, pStudioData, a3);
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pMDLCache = *reinterpret_cast<void**>(pStudioData);
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}
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pStudioHdr = *reinterpret_cast<studiohdr_t**>(pMDLCache);
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if (pStudioHdr)
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return pStudioHdr;
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return FindUncachedMDL(cache, handle, pStudioData, a3);
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}
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pMDLCache = pStudioData->m_pAnimData;
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if (pMDLCache)
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{
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pStudioHdr = *reinterpret_cast<studiohdr_t**>(pMDLCache);
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if (pStudioHdr)
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return pStudioHdr;
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}
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}
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return FindUncachedMDL(cache, handle, pStudioData, a3);
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}
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//-----------------------------------------------------------------------------
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// Purpose: finds an MDL cached
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// Input : *this -
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// *pStudioData -
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// *a3 -
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//-----------------------------------------------------------------------------
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void CMDLCache::FindCachedMDL(CMDLCache* cache, studiodata_t* pStudioData, void* a3)
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{
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if (a3)
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{
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pStudioData->m_Mutex.WaitForLock();
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*(_QWORD*)((int64_t)a3 + 0x880) = *(_QWORD*)&pStudioData->pad[0x24];
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int64_t v6 = *(_QWORD*)&pStudioData->pad[0x24];
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if (v6)
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*(_QWORD*)(v6 + 0x878) = (int64_t)a3;
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*(_QWORD*)&pStudioData->pad[0x24] = (int64_t)a3;
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*(_QWORD*)((int64_t)a3 + 0x870) = (int64_t)cache;
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*(_WORD*)((int64_t)a3 + 0x888) = pStudioData->m_Handle;
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pStudioData->m_Mutex.ReleaseWaiter();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: finds an MDL uncached
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// Input : *this -
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// handle -
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// *pStudioData -
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// *a4 -
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// Output : a pointer to the studiohdr_t object
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//-----------------------------------------------------------------------------
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studiohdr_t* CMDLCache::FindUncachedMDL(CMDLCache* cache, MDLHandle_t handle, studiodata_t* pStudioData, void* a4)
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{
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studiohdr_t* pStudioHdr; // rdi
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studiohdr_t** ppStudioHdr; // rax
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pStudioData->m_Mutex.WaitForLock();
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EnterCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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void* pModelCache = cache->m_pModelCacheSection;
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char* szModelName = (char*)(*(_QWORD*)((int64)pModelCache + 24 * static_cast<int64>(handle) + 8));
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LeaveCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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if (IsBadReadPtrV2(reinterpret_cast<void*>(szModelName)))
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Model with handle \"%hu\" not found and \"%s\" couldn't be loaded.\n", handle, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Model with handle \"%hu\" not found; replacing with \"%s\".\n", handle, ERROR_MODEL);
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}
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pStudioData->m_Mutex.ReleaseWaiter();
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return pStudioHdr;
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}
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size_t nFileNameLen = strlen(szModelName);
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if (nFileNameLen < 5 ||
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(Q_stricmp(&szModelName[nFileNameLen - 5], ".rmdl") != 0) &&
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(Q_stricmp(&szModelName[nFileNameLen - 5], ".rrig") != 0) &&
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(Q_stricmp(&szModelName[nFileNameLen - 5], ".rpak") != 0))
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Attempted to load old model \"%s\" and \"%s\" couldn't be loaded.\n", szModelName, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Attempted to load old model \"%s\"; replacing with \"%s\".\n", szModelName, ERROR_MODEL);
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}
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pStudioData->m_Mutex.ReleaseWaiter();
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return pStudioHdr;
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}
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LOBYTE(pStudioData->m_nGuidLock) = 1;
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g_pRTech->StringToGuid(szModelName);
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LOBYTE(pStudioData->m_nGuidLock) = 0;
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if (!pStudioData->m_MDLCache)
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{
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ppStudioHdr = (studiohdr_t**)pStudioData->m_pAnimData;
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if (ppStudioHdr)
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{
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pStudioHdr = *ppStudioHdr;
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}
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else
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Model \"%s\" not found and \"%s\" couldn't be loaded.\n", szModelName, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Model \"%s\" not found; replacing with \"%s\".\n", szModelName, ERROR_MODEL);
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}
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pStudioData->m_Mutex.ReleaseWaiter();
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return pStudioHdr;
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}
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}
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else
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{
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FindCachedMDL(cache, pStudioData, a4);
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if ((__int64)*(studiohdr_t**)pStudioData)
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{
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if ((__int64)*(studiohdr_t**)pStudioData == 0xDEADFEEDDEADFEED)
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Model \"%s\" has bad studio data and \"%s\" couldn't be loaded.\n", szModelName, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Model \"%s\" has bad studio data; replacing with \"%s\".\n", szModelName, ERROR_MODEL);
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}
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}
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else
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pStudioHdr = **(studiohdr_t***)pStudioData;
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}
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else
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{
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pStudioHdr = GetErrorModel();
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if (!IsKnownBadModel(handle))
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{
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Model \"%s\" has no studio data and \"%s\" couldn't be loaded.\n", szModelName, ERROR_MODEL);
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else
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Error(eDLL_T::ENGINE, NO_ERROR, "Model \"%s\" has no studio data; replacing with \"%s\".\n", szModelName, ERROR_MODEL);
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}
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}
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}
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pStudioData->m_Mutex.ReleaseWaiter();
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return pStudioHdr;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the studiohdr from cache pool by handle
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// Input : *this -
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// handle -
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// Output : a pointer to the studiohdr_t object
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//-----------------------------------------------------------------------------
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studiohdr_t* CMDLCache::GetStudioHDR(CMDLCache* pMDLCache, MDLHandle_t handle)
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{
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studiohdr_t* pStudioHdr = nullptr; // rax
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if (!handle)
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{
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pStudioHdr = GetErrorModel();
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if (!pStudioHdr)
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Attempted to load model with no handle and \"%s\" couldn't be loaded.\n", ERROR_MODEL);
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return pStudioHdr;
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}
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EnterCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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studiodata_t* pStudioData = m_MDLDict->Find(handle);
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LeaveCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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if (*(_QWORD*)(pStudioData))
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{
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if (reinterpret_cast<int64_t>(pStudioData->m_MDLCache) != 0xDEADFEEDDEADFEED)
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{
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void* v4 = *(void**)(*((_QWORD*)pStudioData->m_MDLCache + 1) + 24i64);
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if (v4)
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pStudioHdr = (studiohdr_t*)((char*)v4 + 0x10);
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}
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}
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return pStudioHdr;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the studio hardware data from cache pool by handle
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// Input : *this -
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// handle -
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// Output : a pointer to the studiohwdata_t object
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//-----------------------------------------------------------------------------
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studiohwdata_t* CMDLCache::GetHardwareData(CMDLCache* cache, MDLHandle_t handle)
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{
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EnterCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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studiodata_t* pStudioData = m_MDLDict->Find(handle);
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LeaveCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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if (!pStudioData)
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{
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if (!g_pMDLFallback->m_hErrorMDL)
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{
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Error(eDLL_T::ENGINE, EXIT_FAILURE, "Studio hardware with handle \"%hu\" not found and \"%s\" couldn't be loaded.\n", handle, ERROR_MODEL);
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return nullptr;
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}
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pStudioData = m_MDLDict->Find(g_pMDLFallback->m_hErrorMDL);
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}
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if (pStudioData->m_MDLCache)
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{
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if (reinterpret_cast<int64_t>(pStudioData->m_MDLCache) == 0xDEADFEEDDEADFEED)
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return nullptr;
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void* pAnimData = (void*)*((_QWORD*)pStudioData->m_MDLCache + 1);
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AcquireSRWLockExclusive(reinterpret_cast<PSRWLOCK>(&*m_MDLLock));
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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v_CStudioHWDataRef__SetFlags(reinterpret_cast<CStudioHWDataRef*>(pAnimData), 1i64); // !!! DECLARED INLINE IN < S3 !!!
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#endif
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ReleaseSRWLockExclusive(reinterpret_cast<PSRWLOCK>(&*m_MDLLock));
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}
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if ((pStudioData->m_nFlags & STUDIODATA_FLAGS_STUDIOMESH_LOADED))
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return &pStudioData->m_pHardwareRef->m_HardwareData;
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else
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return nullptr;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the studio material glue from cache pool by handle
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// Input : *this -
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// handle -
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// Output : a pointer to the CMaterialGlue object
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//-----------------------------------------------------------------------------
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void* CMDLCache::GetMaterialTable(CMDLCache* cache, MDLHandle_t handle)
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{
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EnterCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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studiodata_t* pStudioData = m_MDLDict->Find(handle);
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LeaveCriticalSection(reinterpret_cast<LPCRITICAL_SECTION>(&*m_MDLMutex));
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return &pStudioData->m_pMaterialTable;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the error model
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// Output : *studiohdr_t
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//-----------------------------------------------------------------------------
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studiohdr_t* CMDLCache::GetErrorModel(void)
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{
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if (!old_gather_props->GetBool())
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old_gather_props->SetValue(true); // !TODO [AMOS]: mdl/error.rmdl fallback is not supported (yet) in the new GatherProps solution!
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return g_pMDLFallback->m_pErrorHDR;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks if this model handle is within the set of bad models
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// Input : handle -
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// Output : true if exist, false otherwise
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//-----------------------------------------------------------------------------
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bool CMDLCache::IsKnownBadModel(MDLHandle_t handle)
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{
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auto p = g_vBadMDLHandles.insert(handle);
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return !p.second;
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}
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void VMDLCache::Attach() const
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{
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DetourAttach((LPVOID*)&v_CMDLCache__FindMDL, &CMDLCache::FindMDL);
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE WITH FINDMDL IN < S3 !!!
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DetourAttach((LPVOID*)&v_CMDLCache__FindCachedMDL, &CMDLCache::FindCachedMDL);
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DetourAttach((LPVOID*)&v_CMDLCache__FindUncachedMDL, &CMDLCache::FindUncachedMDL);
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#endif // GAMEDLL_S3
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#ifdef GAMEDLL_S3 // !TODO:
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DetourAttach((LPVOID*)&v_CMDLCache__GetHardwareData, &CMDLCache::GetHardwareData);
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DetourAttach((LPVOID*)&v_CMDLCache__GetStudioHDR, &CMDLCache::GetStudioHDR);
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#endif
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}
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void VMDLCache::Detach() const
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{
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DetourDetach((LPVOID*)&v_CMDLCache__FindMDL, &CMDLCache::FindMDL);
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#ifdef GAMEDLL_S3 // !!! DECLARED INLINE WITH FINDMDL IN < S3 !!!
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DetourDetach((LPVOID*)&v_CMDLCache__FindCachedMDL, &CMDLCache::FindCachedMDL);
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DetourDetach((LPVOID*)&v_CMDLCache__FindUncachedMDL, &CMDLCache::FindUncachedMDL);
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#endif // GAMEDLL_S3
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#ifdef GAMEDLL_S3 // !TODO:
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DetourDetach((LPVOID*)&v_CMDLCache__GetHardwareData, &CMDLCache::GetHardwareData);
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DetourDetach((LPVOID*)&v_CMDLCache__GetStudioHDR, &CMDLCache::GetStudioHDR);
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#endif
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} |