r5sdk/r5dev/localize/localize.h
Kawe Mazidjatari 1d41b23abb Make sure language is never NULL
* Initialize CPylon::m_Language to "english".
* Make sure cvar change callback is always setting values instead of returning out early.
2023-09-16 00:45:11 +02:00

47 lines
1.7 KiB
C++

#pragma once
#include "localize/ilocalize.h"
bool Localize_IsLanguageSupported(const char* pLocaleName);
class CLocalize
{
// todo
};
inline CMemory p_CLocalize__AddFile;
inline bool(*v_CLocalize__AddFile)(CLocalize * thisptr, const char* szFileName, const char* pPathID);
inline CMemory p_CLocalize__LoadLocalizationFileLists;
inline bool(*v_CLocalize__LoadLocalizationFileLists)(CLocalize * thisptr);
inline CLocalize* g_pVGuiLocalize;
inline CLocalize* g_pLocalize;
///////////////////////////////////////////////////////////////////////////////
class VLocalize : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CLocalize::AddFile", p_CLocalize__AddFile.GetPtr());
LogFunAdr("CLocalize::LoadLocalizationFileLists", p_CLocalize__LoadLocalizationFileLists.GetPtr());
}
virtual void GetFun(void) const
{
p_CLocalize__AddFile = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 49 FF C4").FollowNearCallSelf();
v_CLocalize__AddFile = p_CLocalize__AddFile.RCast<bool(*)(CLocalize*, const char*, const char*)>();
p_CLocalize__LoadLocalizationFileLists = g_GameDll.FindPatternSIMD("4C 8B DC 53 48 81 EC ?? ?? ?? ?? 33 C0");
v_CLocalize__LoadLocalizationFileLists = p_CLocalize__LoadLocalizationFileLists.RCast<bool(*)(CLocalize*)>();
}
virtual void GetVar(void) const
{
g_pVGuiLocalize = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 50 40 40 38 2D ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CLocalize*>();
g_pLocalize = g_pVGuiLocalize; // these are set to the same thing in CSourceAppSystemGroup::Create
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////