commit 4b6351200b9f7e7bb75b780c46042afbed3359f3 Merge: a3946bb 47dc117 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 22:09:36 2021 +0200 Merge branch 'Mauler125:pylon' into pylon commit a3946bb5ce4655665a763aeb3c2b016215bfa805 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 22:07:02 2021 +0200 Pylon C++ implementation actually working now commit 00cd76f7b21476e054d3ead4a4c8d507f391c963 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:45:41 2021 +0200 Fixed post requests not using provided route commit 2f2d01713fd38861f0e674641bf14b6afd25ecc6 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:44:20 2021 +0200 added get private game server info route commit b53b89d31a7201ac594abf16dd7c00134bb5a132 Merge: 433f14c c8ec95b Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:32:14 2021 +0200 Merge branch 'pylon' into indev commit 433f14c352a0ae366cff2cbe03753b2198a77848 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:31:33 2021 +0200 partial commit commit c8ec95bd37ed0c3e16090ed0a15808bda6a2ee99 Author: Alex <18037145+salcodes1@users.noreply.github.com> Date: Tue Dec 28 03:26:44 2021 +0200 Added backbone and some of the routes for r5net-ms (now Pylon) interactions
Note [Important]
This is not a cheat or hack. Do not attempt to use this on the latest version of the game
Apex
APEX Legends / R5 Server Engine research
- Detours-based Visual Studio project for hooking the game engine
R5Dev
Instructions are kinda outdated. Will be updated soon.
To use the vs project / engine hooking, here are some basic instructions:
- Build the solution
- or get the binaries from the releases page of this repo
- Copy
r5detours.dll
andlauncher.exe
to the apex game folder - Copy the unpacked version of
r5apex.exe
over the original in your game folder - Run
launcher.exe
The game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of platform\
relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.
R5Net DISCLAIMER
When hosting to the Server Browser (R5Net) you will stream your IP to that database which will be stored there till you stop hosting the server.
This is NEEDED so you can even connect to other players servers.
There is a Checkbox that is by default disabled that allows you to stream to the server browser.
If you tick that and don't assign a password your server will be visible in the server browser.
But if you assign a password you will get a token as a response and a password and it won't be visible in the server browser.
People can join with that over the "Private Servers" button.
If you do that your IP will still be stored on the database till you stop hosting the server to ensure people can connect.
Alternative way is just to host the server without ticking the server browser checkbox and just give the people you want to connect the IP including the port.
TL;DR If you tick the server browser box in "Host Server" your IP will be stored till you close the server.