r5sdk/r5dev/engine/server/sv_rcon.h
Kawe Mazidjatari efb7c36408 Light project restructure
Moved server/client headers and implementations into dedicated subfolder.
Renamed Some classes to match the game binary (e.g. CBaseClient is now CClient).
Removed redundant files.
2022-05-20 11:52:19 +02:00

48 lines
1.6 KiB
C++

#pragma once
#include "tier1/NetAdr2.h"
#include "tier2/socketcreator.h"
#include "protoc/sv_rcon.pb.h"
#include "protoc/cl_rcon.pb.h"
constexpr char s_pszNoAuthMessage[] = "This server is password protected for console access. Must send 'PASS <password>' command.\n\r";
constexpr char s_pszWrongPwMessage[] = "Password incorrect.\n\r";
constexpr char s_pszBannedMessage[] = "Go away.\n\r";
constexpr char s_pszAuthMessage[] = "RCON authentication succesfull.\n\r";
class CRConServer
{
public:
void Init(void);
void Shutdown(void);
void Think(void);
void RunFrame(void);
void Send(const std::string& svMessage) const;
void Recv(void);
std::string Serialize(const std::string& svRspBuf, const std::string& svRspVal, sv_rcon::response_t response_t) const;
cl_rcon::request Deserialize(const std::string& svBuf) const;
void Authenticate(const cl_rcon::request& cl_request, CConnectedNetConsoleData* pData);
bool Comparator(std::string svPassword) const;
void ProcessBuffer(const char* pszIn, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const cl_rcon::request& cl_request);
void Execute(const cl_rcon::request& cl_request) const;
bool CheckForBan(CConnectedNetConsoleData* pData);
void CloseConnection(void);
void CloseNonAuthConnection(void);
private:
bool m_bInitialized = false;
int m_nConnIndex = 0;
CNetAdr2* m_pAdr2 = new CNetAdr2();
CSocketCreator* m_pSocket = new CSocketCreator();
std::vector<std::string> m_vBannedAddress;
std::string m_svPasswordHash;
};
extern CRConServer* g_pRConServer;