r5sdk/r5dev/common/netmessages.h
2022-06-30 20:20:32 +02:00

96 lines
3.2 KiB
C++

#pragma once
#include "tier1/bitbuf.h"
#include "public/include/inetmsghandler.h"
enum class UserMessages : int
{
TextMsg = 0x2
};
class INetMessage
{
void* __vftable /*VFT*/;
};
class CNetMessage : public INetMessage
{
public:
int m_nGroup;
bool m_bReliable;
char padding[3];
void* m_NetChannel;
};
class SVC_Print : public CNetMessage, IServerMessageHandler
{
public:
bool Process();
char padding[8];
const char* m_szText;
private:
char m_szTextBuffer[2048];
};
class SVC_UserMessage : public CNetMessage, IServerMessageHandler
{
public:
bool Process();
int m_nMsgType;
int m_nLength; // data length in bits
bf_read m_DataIn;
bf_write m_DataOut;
};
//-------------------------------------------------------------------------
// MM_HEARTBEAT
//-------------------------------------------------------------------------
inline CMemory MM_Heartbeat__ToString; // server HeartBeat? (baseserver.cpp).
//-------------------------------------------------------------------------
// SVC_Print
//-------------------------------------------------------------------------
inline auto SVC_Print_Process = CMemory().RCast<bool(*)(SVC_Print* thisptr)>();
inline void* g_pSVC_Print_VTable = nullptr;
//-------------------------------------------------------------------------
// SVC_UserMessage
//-------------------------------------------------------------------------
inline auto SVC_UserMessage_Process = CMemory().RCast<bool(*)(SVC_UserMessage* thisptr)>();
inline void* g_pSVC_UserMessage_VTable = nullptr;
void CNetMessages_Attach();
void CNetMessages_Detach();
///////////////////////////////////////////////////////////////////////////////
class HMM_Heartbeat : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: MM_Heartbeat::ToString : {:#18x} |\n", MM_Heartbeat__ToString.GetPtr());
spdlog::debug("| VAR: SVC_Print_VTable : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pSVC_Print_VTable));
spdlog::debug("| VAR: SVC_UserMessage_VTable : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pSVC_UserMessage_VTable));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
MM_Heartbeat__ToString = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\xE8\x00\x00\x00\x00\x3B\x05\x00\x00\x00\x00"), "xxxxx????xx????");
// 48 83 EC 38 E8 ? ? ? ? 3B 05 ? ? ? ?
}
virtual void GetVar(void) const
{
// We get the actual address of the vtable here, not the class instance.
g_pSVC_Print_VTable = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x74\x1E\x48\x8D\x05\x00\x00\x00\x00\x89\x5F\x08"), "xxxxx????xxx").FindPatternSelf("48 8D").ResolveRelativeAddressSelf(0x3, 0x7);
// 74 1E 48 8D 05 ? ? ? ? 89 5F 08
g_pSVC_UserMessage_VTable = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x48\x85\xFF\x74\x65"), "x????xxxxx").FindPatternSelf("48 8D").ResolveRelativeAddressSelf(0x3, 0x7);
// E8 ? ? ? ? 48 85 FF 74 65
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HMM_Heartbeat);