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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: render surface
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "core/stdafx.h"
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#include "tier1/cvar.h"
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#include "windows/id3dx.h"
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#include "geforce/reflex.h"
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#include "engine/gl_rsurf.h"
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#include <materialsystem/cmaterialsystem.h>
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void* R_DrawDepthOfField(const float scalar)
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{
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GFX_SetLatencyMarker(D3D11Device(), RENDERSUBMIT_START, MaterialSystem()->GetCurrentFrameCount());
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return V_DrawDepthOfField(scalar);
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}
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void* R_DrawWorldMeshes(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists)
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{
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if (r_drawWorldMeshes->GetBool())
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return V_DrawWorldMeshes(baseEntity, renderContext, worldLists);
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else
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return nullptr;
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}
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void* R_DrawWorldMeshesDepthOnly(void* renderContext, DrawWorldLists_t worldLists)
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{
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if (r_drawWorldMeshesDepthOnly->GetBool())
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return V_DrawWorldMeshesDepthOnly(renderContext, worldLists);
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else
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return nullptr;
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}
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void* R_DrawWorldMeshesDepthAtTheEnd(void* ptr1, void* ptr2, void* ptr3, DrawWorldLists_t worldLists)
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{
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if (r_drawWorldMeshesDepthAtTheEnd->GetBool())
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return V_DrawWorldMeshesDepthAtTheEnd(ptr1, ptr2, ptr3, worldLists);
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else
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return nullptr;
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}
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void VGL_RSurf::Detour(const bool bAttach) const
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{
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DetourSetup(&V_DrawDepthOfField, &R_DrawDepthOfField, bAttach);
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DetourSetup(&V_DrawWorldMeshes, &R_DrawWorldMeshes, bAttach);
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DetourSetup(&V_DrawWorldMeshesDepthOnly, &R_DrawWorldMeshesDepthOnly, bAttach);
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DetourSetup(&V_DrawWorldMeshesDepthAtTheEnd, &R_DrawWorldMeshesDepthAtTheEnd, bAttach);
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}
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