mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
#include "core/stdafx.h"
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#include "tier0/commandline.h"
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#include "host_cmd.h"
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#include "common.h"
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#include "client/client.h"
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#ifndef DEDICATED
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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/*
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==================
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Host_Shutdown
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shutdown host
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systems
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==================
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*/
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void Host_Shutdown()
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{
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#ifndef DEDICATED
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DirectX_Shutdown();
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#endif // DEDICATED
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v_Host_Shutdown();
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}
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/*
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==================
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Host_Status_PrintClient
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Print client info
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to console
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==================
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*/
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void Host_Status_PrintClient(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))
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{
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CNetChan* nci = client->GetNetChan();
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const char* state = "challenging";
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if (client->IsActive())
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state = "active";
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else if (client->IsSpawned())
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state = "spawning";
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else if (client->IsConnected())
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state = "connecting";
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if (nci != NULL)
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{
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print("# %i \"%s\" %llu %s %i %i %s %d\n",
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client->GetHandle(), client->GetServerName(), client->GetNucleusID(), COM_FormatSeconds(static_cast<int>(nci->GetTimeConnected())),
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static_cast<int>(1000.0f * nci->GetAvgLatency(FLOW_OUTGOING)), static_cast<int>(100.0f * nci->GetAvgLoss(FLOW_INCOMING)), state, nci->GetDataRate());
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if (bShowAddress)
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{
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print(" %s\n", nci->GetAddress());
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}
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}
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else
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{
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print("#%2i \"%s\" %llu %s\n", client->GetHandle(), client->GetServerName(), client->GetNucleusID(), state);
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}
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//print("\n");
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}
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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/*
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==================
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DFS_InitializeFeatureFlagDefinitions
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Initialize feature
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flag definitions
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==================
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*/
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bool DFS_InitializeFeatureFlagDefinitions(const char* pszFeatureFlags)
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{
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if (CommandLine()->CheckParm("-nodfs"))
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return false;
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return v_DFS_InitializeFeatureFlagDefinitions(pszFeatureFlags);
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}
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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///////////////////////////////////////////////////////////////////////////////
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void VHostCmd::Detour(const bool bAttach) const
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{
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DetourSetup(&v_Host_Shutdown, &Host_Shutdown, bAttach);
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DetourSetup(&v_Host_Status_PrintClient, &Host_Status_PrintClient, bAttach);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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DetourSetup(&v_DFS_InitializeFeatureFlagDefinitions, &DFS_InitializeFeatureFlagDefinitions, bAttach);
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#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
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}
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///////////////////////////////////////////////////////////////////////////////
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EngineParms_t* g_pEngineParms = nullptr; |