r5sdk/r5dev/game/shared/vscript_shared.h
Kawe Mazidjatari 144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00

62 lines
2.8 KiB
C++

#ifndef VSCRIPT_SHARED_H
#define VSCRIPT_SHARED_H
#include "vscript/languages/squirrel_re/include/squirrel.h"
#include "vscript/languages/squirrel_re/vsquirrel.h"
inline CMemory p_Script_Remote_BeginRegisteringFunctions;
inline void*(*Script_Remote_BeginRegisteringFunctions)(void);
inline CMemory p_RestoreRemoteChecksumsFromSaveGame;
inline void*(*RestoreRemoteChecksumsFromSaveGame)(void* a1, void* a2);
inline uint32_t* g_nServerRemoteChecksum = nullptr;
inline uint32_t* g_nClientRemoteChecksum = nullptr;
namespace VScriptCode
{
namespace Shared
{
SQRESULT GetSDKVersion(HSQUIRRELVM v);
SQRESULT GetAvailableMaps(HSQUIRRELVM v);
SQRESULT GetAvailablePlaylists(HSQUIRRELVM v);
}
}
void Script_RegisterCommonAbstractions(CSquirrelVM* s);
void Script_RegisterListenServerConstants(CSquirrelVM* s);
#define DEFINE_SHARED_SCRIPTFUNC_NAMED(s, functionName, helpString, \
returnType, parameters) \
s->RegisterFunction(#functionName, MKSTRING(Script_##functionName), \
helpString, returnType, parameters, VScriptCode::Shared::##functionName);\
///////////////////////////////////////////////////////////////////////////////
class VScriptShared : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Remote_BeginRegisteringFunctions", p_Script_Remote_BeginRegisteringFunctions.GetPtr());
LogFunAdr("RestoreRemoteChecksumsFromSaveGame", p_RestoreRemoteChecksumsFromSaveGame.GetPtr());
LogVarAdr("g_nServerRemoteChecksum", reinterpret_cast<uintptr_t>(g_nServerRemoteChecksum));
LogVarAdr("g_nClientRemoteChecksum", reinterpret_cast<uintptr_t>(g_nClientRemoteChecksum));
}
virtual void GetFun(void) const
{
p_Script_Remote_BeginRegisteringFunctions = g_GameDll.FindPatternSIMD("48 83 EC 28 83 3D ?? ?? ?? ?? ?? 74 10");
p_RestoreRemoteChecksumsFromSaveGame = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 41 54 48 83 EC 40");
Script_Remote_BeginRegisteringFunctions = p_Script_Remote_BeginRegisteringFunctions.RCast<void* (*)(void)>(); /*48 83 EC 28 83 3D ?? ?? ?? ?? ?? 74 10*/
RestoreRemoteChecksumsFromSaveGame = p_RestoreRemoteChecksumsFromSaveGame.RCast<void* (*)(void* a1, void* a2)>(); /*48 89 4C 24 ?? 41 54 48 83 EC 40*/
}
virtual void GetVar(void) const
{
g_nServerRemoteChecksum = p_RestoreRemoteChecksumsFromSaveGame.Offset(0x1C0).FindPatternSelf("48 8D 15", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<uint32_t*>();
g_nClientRemoteChecksum = p_Script_Remote_BeginRegisteringFunctions.Offset(0x0).FindPatternSelf("89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<uint32_t*>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const { }
};
///////////////////////////////////////////////////////////////////////////////
#endif // !VSCRIPT_SHARED_H