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#MoltenVK External Dependencies
2024-01-04 14:51:53 -05:00
Copyright (c) 2015-2024 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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Table of Contents
-----------------
- [Fetching and Building External Libraries](#fetching)
- [Updating External Library Versions](#updating)
- [Adding the *cereal* Library to the *MoltenVK Xcode* Project](#add_cereal)
- [Adding the *glslang* Library to the *ExternalDependencies Xcode* Project](#add_glslang)
- [Adding the *SPIRV-Tools* Library to the *ExternalDependencies Xcode* Project](#add_spirv-tools)
- [Adding the *SPIRV-Cross* Library to the *ExternalDependencies Xcode* Project](#add_spirv-cross)
<a name="fetching"></a>
Fetching and Building External Libraries
----------------------------------------
**MoltenVK** uses technology from the following external open-source libraries:
- [*cereal*](https://github.com/USCiLab/cereal)
- [*glslang*](https://github.com/KhronosGroup/glslang)
- [*SPIRV-Tools*](https://github.com/KhronosGroup/SPIRV-Tools)
- [*SPIRV-Headers*](https://github.com/KhronosGroup/SPIRV-Headers)
- [*SPIRV-Cross*](https://github.com/KhronosGroup/SPIRV-Cross)
- [*volk*](https://github.com/zeux/volk)
- [*Vulkan-Headers*](https://github.com/KhronosGroup/Vulkan-Headers)
- [*Vulkan-Tools*](https://github.com/KhronosGroup/Vulkan-Tools)
These external open-source libraries are maintained in the `External` directory.
To retrieve and build these libraries from their sources, run the `fetchDependencies`
script in the main repository directory:
./fetchDependencies --all [--debug]
The `--debug` option will build the external libraries in Debug mode, which may
be useful when debugging and tracing calls into those libraries.
<a name="updating"></a>
Updating External Library Versions
----------------------------------
To maintain consistency between the libraries, **MoltenVK** retrieves specific
versions of each external library. The version of each external library is
determined as follows:
- **_cereal_**: a GitHub repository commit identifier found in the
`ExternalRevisions/cereal_repo_revision` file.
- **_glslang_**: a GitHub repository commit identifier found
in the `ExternalRevisions/glslang_repo_revision` file.
- **_SPIRV-Tools_**: automatically retrieved by the *glslang* repository.
- **_SPIRV-Headers_**: automatically retrieved by the *glslang* repository.
- **_SPIRV-Cross_**: a GitHub repository commit identifier found in the
`ExternalRevisions/SPIRV-Cross_repo_revision` file.
- **_volk_**: a GitHub repository commit identifier found in the
`ExternalRevisions/Volk_repo_revision` file.
- **_Vulkan-Headers_**: a GitHub repository commit identifier found in the
`ExternalRevisions/Vulkan-Headers_repo_revision` file.
- **_Vulkan-Tools_**: a GitHub repository commit identifier found in the
`ExternalRevisions/Vulkan-Tools_repo_revision` file.
You can update which versions of the external libraries are retrieved by changing
the value held in the corresponding `*_repo_revision` file listed above.
The versions of the *SPIRV-Tools* and *SPIRV-Headers* libraries are automatically
determined by the version of the *glslang* library you have retrieved.
Once you have made changes to the `*_repo_revision` files, you can retrieve the updated
library versions by running the `fetchDependencies` script, as described above, again.
>***Note:*** If, after updating to new versions of the external libraries, you encounter
>build errors when building **MoltenVK**, review the instructions in the sections below
>to ensure all necessary external library files are included in the **MoltenVK** builds.
>***Note:*** _Vulkan-Tools_ and _volk_ are not used by **MoltenVK** itself, but are used
>by the _Cube_ demo app included in the **MoltenVK** repository.
<a name="add_cereal"></a>
Adding the *cereal* Library to the *MoltenVK Xcode* Project
-----------------------------------------------------------
The `MoltenVK` *Xcode* project is already configured to use the *cereal* library. However, after
updating the version of *cereal*, as described [above](#updating), if you encounter any building
errors, you may need to re-add the *cereal* library to the `MoltenVK` *Xcode* project as follows:
1. In the *Project Navigator* panel, select the `MoltenVK` *Xcode* project, then the `MoltenVK`
project target, and open the *Build Settings* tab. Locate the build setting entry
**Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths:
"$(SRCROOT)/../External/cereal/include"
<a name="add_glslang"></a>
Adding the *glslang* Library to the *ExternalDependencies Xcode* Project
------------------------------------------------------------------------
The `ExternalDependencies` *Xcode* project is already configured to use the *glslang*
library. However, after updating the version of *glslang*, as described [above](#updating),
if you encounter any building errors, you may need to re-add the *glslang* library to the
`ExternalDependencies` *Xcode* project as follows:
1. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then
select the `glslang-macOS` target, and open the *Build Settings* tab. Locate the build
setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths:
$(inherited)
"$(SRCROOT)/External/glslang"
"$(SRCROOT)/External/glslang/build/include"
2. Repeat *Step 1* for the `glslang-iOS` target within the `ExternalDependencies` *Xcode* project
3. In the *Project Navigator*, remove all *Groups* from under the *Group* named
`External/glslang`.
4. Drag the following folders from the `External/glslang` file folder to the `External/glslang`
*Group* in the *Project Navigator* panel:
glslang
SPIRV
In the ***Choose options for adding these files*** dialog that opens, select the ***Create groups*** option,
add the files to *all* of the `glslang-macOS`, `glslang-iOS`, and `glslang-tvOS` targets, and click the ***Finish*** button.
5. In the *Project Navigator* panel, remove the references to the following files and folders:
External/glslang/glslang/MachineIndependant/glslang.y
External/glslang/glslang/OSDependent/Windows
External/glslang/glslang/OSDependent/Web
External/glslang/glslang/HLSL
<a name="add_spirv-tools"></a>
Adding the *SPIRV-Tools* Library to the *ExternalDependencies Xcode* Project
----------------------------------------------------------------------------
The `ExternalDependencies` *Xcode* project is already configured to use the *SPIRV-Tools*
library. However, after updating the version of *glslang* (which adds *SPIRV-Tools*),
as described [above](#updating), if you encounter any building errors, you may need to re-add
the *SPIRV-Tools* library to the `ExternalDependencies` *Xcode* project as follows:
1. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then
select the `SPIRV-Tools-macOS` target, and open the *Build Settings* tab. Locate the build
setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths:
$(inherited)
"$(SRCROOT)/External/glslang/External/spirv-tools/"
"$(SRCROOT)/External/glslang/External/spirv-tools/include"
"$(SRCROOT)/External/glslang/External/spirv-tools/external/spirv-headers/include"
"$(SRCROOT)/External/glslang/External/spirv-tools/build"
2. Repeat *Step 1* for the `SPIRV-Tools-iOS` target within the `ExternalDependencies` *Xcode* project
3. In the *Project Navigator*, remove the *Group* named `source` from under the *Group* named
`External/SPIRV-Tools`.
4. Drag the `External/glslang/External/spirv-tools/source` file folder to the `External/SPIRV-Tools`
group in the *Project Navigator* panel. In the _**Choose options for adding these files**_ dialog
that opens, select the _**Create groups**_ option, add the files to *all* of the `SPIRV-Tools-macOS`,
`SPIRV-Tools-iOS`, and `SPIRV-Tools-tvOS` targets, and click the ***Finish*** button.
5. Remove the following *Groups* from under the *Group* named `External/SPIRV-Tools/source`:
- `fuzz`
- `wasm`
6. In the `Scripts` folder, run `./packagePregenSpirvToolsHeaders`, which will fetch and build the
full `SPIRV-Tools` library and will update `Templates/spirv-tools/build.zip` from the `*.h` and
`*.inc` files in `External/glslang/External/spirv-tools/build`. Test by running `./fetchDependencies --all`
and a **MoltenVK** build.
<a name="add_spirv-cross"></a>
Adding the *SPIRV-Cross* Library to the *ExternalDependencies Xcode* Project
----------------------------------------------------------------------------
The `ExternalDependencies` *Xcode* project is already configured to use the *SPIRV-Cross*
library. However, after updating the version of *SPIRV-Cross*, as described [above](#updating),
if you encounter any building errors, you may need to re-add the *SPIRV-Cross* library to the
`ExternalDependencies` *Xcode* project as follows:
1. In the *Project Navigator*, remove all of the files under the *Group* named
`External/SPIRV-Cross`.
2. Drag the following files from the `External/SPIRV-Cross` directory to the `External/SPIRV-Cross`
group in the *Project Navigator* panel:
spirv_cfg.cpp
spirv_cfg.hpp
spirv_common.hpp
spirv_cross_containers.hpp
spirv_cross_error_handling.hpp
spirv_cross_parsed_ir.cpp
spirv_cross_parsed_ir.hpp
spirv_cross_util.hpp
spirv_cross.cpp
spirv_cross.hpp
spirv_glsl.cpp
spirv_glsl.hpp
spirv_msl.cpp
spirv_msl.hpp
spirv_parser.cpp
spirv_parser.hpp
spirv_reflect.cpp
spirv_reflect.hpp
spirv.hpp
In the ***Choose options for adding these files*** dialog that opens, select the ***Create groups*** option,
add the files to *all* of the `SPIRV-Cross-macOS`, `SPIRV-Cross-iOS`, and `SPIRV-Cross-tvOS` targets,
and click the ***Finish*** button.
### Regression Testing Your Changes to *SPIRV-Cross*
The *SPIRV-Cross* library plays an important part in providing features for **_MoltenVK_**, and if
you are developing features for **_MoltenVK_**, you may end up making changes to *SPIRV-Cross*.
If you make changes to the `SPIRV-Cross` repository, you can build a new version of the `libSPIRVCross.a`
static library by opening the `ExternalDependencies.xcodeproj` *Xcode* project, and running the
**_ExternalDependencies_** *Xcode* scheme. You can then rebuild **MoltenVK** to include the new library.
While makng changes to the `SPIRV-Cross` repository, you can regression test your changes using the
following steps:
1. Load and build the versions of `SPRIV-Tools` and `glslang` that are used by the `SPIRV-Cross` tests:
cd External/SPIRV-Cross
./checkout_glslang_spirv_tools.sh
./build_glslang_spirv_tools.sh
2. Build `SPIRV-Cross`:
make
3. Run the regression tests:
./test_shaders.sh