moltenvk/README.md

216 lines
9.0 KiB
Markdown
Raw Normal View History

2017-11-17 11:14:29 -05:00
<a class="site-logo" href="https://github.com/KhronosGroup/MoltenVK" title="MoltenVK">
<img src="Docs/images/MoltenVK-Logo-Banner.png" alt="MoltenVK" style="width:256px;height:auto">
</a>
MoltenVK
========
2018-01-31 16:57:59 -05:00
Copyright (c) 2014-2018 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
2017-11-17 11:14:29 -05:00
*This document is written in [Markdown](http://en.wikipedia.org/wiki/Markdown) format.
For best results, use a Markdown reader.*
2018-03-01 20:57:51 +01:00
[![Build Status](https://travis-ci.org/KhronosGroup/MoltenVK.svg?branch=master)](https://travis-ci.org/KhronosGroup/MoltenVK)
2017-11-17 11:14:29 -05:00
Table of Contents
-----------------
- [About This Document](#about_this)
- [Introduction](#intro)
- [Installing **MoltenVK**](#install)
- [Third-Party Libraries](#third-party)
- [Updating the Third-Party Library Versions](#update_third-party)
2017-11-17 11:14:29 -05:00
- [Building **MoltenVK**](#building)
- [Using **MoltenVK** in Your Application](#using)
- [Third-Party Credits](#credits)
<a name="about_this"></a>
About This Document
-------------------
This document describes how to use the **MoltenVK** open-source repository to build a **MoltenVK**
runtime distribution package.
To learn how to integrate the **MoltenVK** runtime into a game or application, see the
[**MoltenVK Runtime User Guide**](Docs/MoltenVK_Runtime_UserGuide.md) document in the `Docs` directory.
<a name="intro"></a>
Introduction
------------
**MoltenVK** contains two products:
- **MoltenVK** is an implementation of the [*Vulkan*](https://www.khronos.org/vulkan)
graphics and compute API, that runs on Apple's [*Metal*](https://developer.apple.com/metal)
graphics and compute framework on both *iOS* and *macOS*.
- **MoltenVKShaderConverter** converts *SPIR-V* shader code to *Metal Shading Language (MSL)*
shader source code, and converts *GLSL* shader source code to *SPIR-V* shader code and/or
*Metal Shading Language (MSL)* shader source code, for use with **MoltenVK**. The converter
can run at runtime as a component of the *MoltenVK* runtime, or it can be packaged into a
stand-alone command-line *macOS* tool. The *Xcode* project contains several targets,
reflecting this multi-use capability.
<a name="install"></a>
Installing **MoltenVK**
-----------------------
**MoltenVK** relies on several third-party open-source libraries, which are described in the
[next section](#third-party). The easiest way to install **MoltenVK** is to recursively clone
this `MoltenVK` repository, and then run the `External/makeAll` script to create necessary
components within the third-party libraries.
1. Ensure you have `python3` installed:
2017-11-17 11:14:29 -05:00
brew install python3
2. **_Optional:_** If you want to generate a Vulkan specification document for inclusion
in the final **MoltenVK** distribution package, ensure you have `asciidoctor` installed
(you can skip this otherwise):
brew install asciidoctor
3. Recursively clone the `MoltenVK` repository:
2017-11-17 11:14:29 -05:00
git clone --recursive https://github.com/KhronosGroup/MoltenVK.git
4. Run the third-party build script:
2017-11-17 11:14:29 -05:00
cd MoltenVK/External
./makeAll
See the [next section](#third-party) for more information about the third-party libraries,
and how to work with them within the **MoltenVK** development environment.
<a name="third-party"></a>
Third-Party Libraries
---------------------
2017-11-17 11:14:29 -05:00
**MoltenVK** makes use of several third-party open-source libraries.
Development of some of these components is managed separately, and are retrieved into
**MoltenVK** as submodule repositories.
2017-11-17 11:14:29 -05:00
If you used the `--recursive` option when cloning this repository, as described
[above](#install), all third party libraries will have been retrieved.
If you did not use the `--recursive` option when cloning this repository, you can retrieve
and install these libraries into your `MoltenVK` repository environment as follows from within
the `MoltenVK` repository:
git submodule update --init --recursive
cd External
./makeAll
<a name="update_third-party"></a>
2017-12-15 13:30:33 -07:00
### Updating the Third-Party Library Versions
If you are developing enhancements to **MoltenVK**, you can update the versions of the
Third-Party libraries used by **MoltenVK** to the latest versions available by re-cloning
and re-building the submodules using the `getLatestAll` script:
cd External
./getLatestAll
The updated versions will then be "locked in" the next time the `MoltenVK` repository is committed to `git`.
This procdure updates all of the Third-Party library submodules. To update only a single submodule,
or for more information about the various Third-Party libraries and submodules used by **MoltenVK**,
please refer to the [`Docs/ThirdPartyConfig.md`](Docs/ThirdPartyConfig.md) document.
2017-11-17 11:14:29 -05:00
<a name="building"></a>
Building **MoltenVK**
-------------------
>***Note:*** Before attempting to build **MoltenVK**, be sure you have followed the
instructions in the [*Third-Party Components*](#third-party) section above to retrieve
and install the required third-party components.
At development time, **MoltenVK** references advanced OS frameworks during building.
- *Xcode 9* or above is required to build and link **MoltenVK** projects.
Once built, **MoltenVK** can be run on *iOS* or *macOS* devices that support *Metal*.
- **MoltenVK** requires at least *macOS 10.11* or *iOS 9*.
- Information on *macOS* devices that are compatible with *Metal* can be found in
[this article](http://www.idownloadblog.com/2015/06/22/how-to-find-mac-el-capitan-metal-compatible).
- Information on compatible *iOS* devices that are compatible with *Metal* can be found in
[this article](https://developer.apple.com/library/content/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/HardwareGPUInformation/HardwareGPUInformation.html).
2017-11-17 11:14:29 -05:00
The `MoltenVKPackaging.xcodeproj` *Xcode* project contains targets and schemes to build
and package the entire **MoltenVK** runtime distribution package, or to build individual
**MoltenVK** or **MoltenVKShaderConverter** components.
To build a **MoltenVK** runtime distribution package, suitable for testing and integrating into an app,
open `MoltenVKPackaging.xcodeproj` in *Xcode*, and use one of the following *Xcode Schemes*:
- **MoltenVK (Release)** - build the entire **MoltenVK** runtime distribution package using the
*Release* configuration.
- **MoltenVK (Debug)** - build the entire **MoltenVK** runtime distribution package using the
*Debug* configuration.
Each of these`MoltenVKPackaging.xcodeproj` *Xcode* project *Schemes* puts the resulting packages in the
`Package` directory, creating it if necessary. This directory contains separate `Release` and `Debug`
directories, holding the most recent **Release** and **Debug** builds, respectively.
A separate `Latest` directory links to the most recent build, regardless of whether it was a **Release**
or **Debug** build. Effectively, the `Package/Latest` directory points to whichever of the `Package/Release`
or `Package/Debug` directories was most recently updated.
With this packaging structure, you can follow the [instructions below](#using) to link your application
to the **MoltenVK** frameworks in the `Package/Latest` directory, to provide the flexibility to test your
app with either a **Debug** build, or a higher-performance **Release** build.
Once you have built the **MoltenVK** runtime distribution package, the **MoltenVK** demo apps can be
accessed from the `Demos/Demos.xcworkspace` *Xcode* workspace. This is the same workspace that is
included in the **MoltenVK** runtime distribution package, and you can use it to build and run the
**MoltenVK** demo apps, or to add new demos to this **MoltenVK** repository.
<a name="using"></a>
Using **MoltenVK** in Your Application
--------------------------------------
Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK**
repository, as described in the [previous section](#building), follow the instructions in the installation
section of the [**MoltenVK Runtime User Guide**](Docs/MoltenVK_Runtime_UserGuide.md#install) document in the
`Docs` directory of the **MoltenVK** runtime distribution package found in the `Package/Latest` directory,
to link the **MoltenVK** frameworks and libraries in the `Package/Latest` directory to your application.
The runtime distribution package in the `Package/Latest` directory is a stand-alone package, and you can copy
the contents of that directory out of this **MoltenVK** repository into your own application building environment.
<a name="credits"></a>
Third-Party Credits
-------------------
**MoltenVK** uses technology from the following open-source frameworks:
- [*Vulkan-Hpp*](https://github.com/KhronosGroup/Vulkan-Hpp)
- [*Vulkan-Docs*](https://github.com/KhronosGroup/Vulkan-Docs)
- [*Vulkan-LoaderAndValidationLayers*](https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers)
2017-11-17 11:14:29 -05:00
- [*tinyxml2*](https://github.com/leethomason/tinyxml2)
**MoltenVKShaderConverter** uses technology from the following open-source frameworks:
- [*SPIRV-Cross*](https://github.com/KhronosGroup/SPIRV-Cross)
- [*SPIRV-Tools*](https://github.com/KhronosGroup/SPIRV-Tools)
- [*glslang*](https://github.com/KhronosGroup/glslang)