2017-11-17 11:14:29 -05:00
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<a class="site-logo" href="https://github.com/KhronosGroup/MoltenVK" title="MoltenVK">
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<img src="Docs/images/MoltenVK-Logo-Banner.png" alt="MoltenVK" style="width:256px;height:auto">
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</a>
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MoltenVK
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========
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2018-01-31 16:57:59 -05:00
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Copyright (c) 2014-2018 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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2017-11-17 11:14:29 -05:00
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*This document is written in [Markdown](http://en.wikipedia.org/wiki/Markdown) format.
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For best results, use a Markdown reader.*
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Table of Contents
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-----------------
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- [About This Document](#about_this)
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- [Introduction](#intro)
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- [Installing **MoltenVK**](#install)
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2017-11-26 15:37:55 -05:00
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- [Third-Party Libraries](#third-party)
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- [Updating the Third-Party Library Versions](#update_third-party)
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- [Building **MoltenVK**](#building)
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- [Using **MoltenVK** in Your Application](#using)
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- [Third-Party Credits](#credits)
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<a name="about_this"></a>
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About This Document
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-------------------
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This document describes how to use the **MoltenVK** open-source repository to build a **MoltenVK**
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runtime distribution package.
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To learn how to integrate the **MoltenVK** runtime into a game or application, see the
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[**MoltenVK Runtime User Guide**](Docs/MoltenVK_Runtime_UserGuide.md) document in the `Docs` directory.
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<a name="intro"></a>
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Introduction
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------------
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**MoltenVK** contains two products:
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- **MoltenVK** is an implementation of the [*Vulkan*](https://www.khronos.org/vulkan)
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graphics and compute API, that runs on Apple's [*Metal*](https://developer.apple.com/metal)
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graphics and compute framework on both *iOS* and *macOS*.
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- **MoltenVKShaderConverter** converts *SPIR-V* shader code to *Metal Shading Language (MSL)*
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shader source code, and converts *GLSL* shader source code to *SPIR-V* shader code and/or
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*Metal Shading Language (MSL)* shader source code, for use with **MoltenVK**. The converter
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can run at runtime as a component of the *MoltenVK* runtime, or it can be packaged into a
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stand-alone command-line *macOS* tool. The *Xcode* project contains several targets,
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reflecting this multi-use capability.
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<a name="install"></a>
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Installing **MoltenVK**
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-----------------------
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**MoltenVK** relies on several third-party open-source libraries, which are described in the
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[next section](#third-party). The easiest way to install **MoltenVK** is to recursively clone
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this `MoltenVK` repository, and then run the `External/makeAll` script to create necessary
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components within the third-party libraries.
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1. Ensure you have `python3` and `asciidoctor` installed:
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brew install python3
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sudo gem install asciidoctor
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2. Recursively clone the `MoltenVK` repository:
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git clone --recursive https://github.com/KhronosGroup/MoltenVK.git
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3. Run the third-party build script:
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cd MoltenVK/External
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./makeAll
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See the [next section](#third-party) for more information about the third-party libraries,
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and how to work with them within the **MoltenVK** development environment.
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<a name="third-party"></a>
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Third-Party Libraries
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---------------------
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**MoltenVK** makes use of several third-party open-source libraries.
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Development of some of these components is managed separately, and are retrieved into
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**MoltenVK** as submodule repositories.
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If you used the `--recursive` option when cloning this repository, as described
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[above](#install), all third party libraries will have been retrieved.
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If you did not use the `--recursive` option when cloning this repository, you can retrieve
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and install these libraries into your `MoltenVK` repository environment as follows from within
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the `MoltenVK` repository:
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git submodule update --init --recursive
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cd External
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./makeAll
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2017-11-26 15:37:55 -05:00
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<a name="update_third-party"></a>
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### Updating the Third-Party Library Versions
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If you are developing enhancements to **MoltenVK**, you can update the versions of the
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Third-Party libraries used by **MoltenVK** to the latest versions available by re-cloning
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and re-building the submodules using the `getLatestAll` script:
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cd External
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./getLatestAll
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The updated versions will then be "locked in" the next time the `MoltenVK` repository is committed to `git`.
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This procdure updates all of the Third-Party library submodules. To update only a single submodule,
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or for more information about the various Third-Party libraries and submodules used by **MoltenVK**,
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please refer to the following documents:
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- [`MoltenVK/ThirdPartyConfig.md`](MoltenVK/ThirdPartyConfig.md)
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- [`MoltenVKShaderConverter/ThirdPartyConfig.md`](MoltenVKShaderConverter/ThirdPartyConfig.md)
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<a name="building"></a>
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Building **MoltenVK**
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-------------------
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>***Note:*** Before attempting to build **MoltenVK**, be sure you have followed the
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instructions in the [*Third-Party Components*](#third-party) section above to retrieve
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and install the required third-party components.
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2018-02-21 14:24:21 -05:00
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>***Note:*** At runtime, **MoltenVK** can run on *iOS 9* and *macOS 10.11* devices,
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>but it does reference advanced OS frameworks during building. *Xcode 9*
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>or above is required to build **MoltenVK**, and build and link **MoltenVK** projects.
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The `MoltenVKPackaging.xcodeproj` *Xcode* project contains targets and schemes to build
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and package the entire **MoltenVK** runtime distribution package, or to build individual
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**MoltenVK** or **MoltenVKShaderConverter** components.
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To build a **MoltenVK** runtime distribution package, suitable for testing and integrating into an app,
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open `MoltenVKPackaging.xcodeproj` in *Xcode*, and use one of the following *Xcode Schemes*:
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- **MoltenVK (Release)** - build the entire **MoltenVK** runtime distribution package using the
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*Release* configuration.
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- **MoltenVK (Debug)** - build the entire **MoltenVK** runtime distribution package using the
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*Debug* configuration.
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Each of these`MoltenVKPackaging.xcodeproj` *Xcode* project *Schemes* puts the resulting packages in the
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`Package` directory, creating it if necessary. This directory contains separate `Release` and `Debug`
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directories, holding the most recent **Release** and **Debug** builds, respectively.
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A separate `Latest` directory links to the most recent build, regardless of whether it was a **Release**
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or **Debug** build. Effectively, the `Package/Latest` directory points to whichever of the `Package/Release`
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or `Package/Debug` directories was most recently updated.
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With this packaging structure, you can follow the [instructions below](#using) to link your application
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to the **MoltenVK** frameworks in the `Package/Latest` directory, to provide the flexibility to test your
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app with either a **Debug** build, or a higher-performance **Release** build.
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Once you have built the **MoltenVK** runtime distribution package, the **MoltenVK** demo apps can be
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accessed from the `Demos/Demos.xcworkspace` *Xcode* workspace. This is the same workspace that is
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included in the **MoltenVK** runtime distribution package, and you can use it to build and run the
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**MoltenVK** demo apps, or to add new demos to this **MoltenVK** repository.
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<a name="using"></a>
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Using **MoltenVK** in Your Application
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--------------------------------------
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Once you have compiled and built the **MoltenVK** runtime distribution package from this **MoltenVK**
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repository, as described in the [previous section](#building), follow the instructions in the installation
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section of the [**MoltenVK Runtime User Guide**](Docs/MoltenVK_Runtime_UserGuide.md#install) document in the
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`Docs` directory of the **MoltenVK** runtime distribution package found in the `Package/Latest` directory,
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to link the **MoltenVK** frameworks and libraries in the `Package/Latest` directory to your application.
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The runtime distribution package in the `Package/Latest` directory is a stand-alone package, and you can copy
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the contents of that directory out of this **MoltenVK** repository into your own application building environment.
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<a name="credits"></a>
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Third-Party Credits
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-------------------
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**MoltenVK** uses technology from the following open-source frameworks:
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- [*Vulkan-Hpp*](https://github.com/KhronosGroup/Vulkan-Hpp)
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- [*Vulkan-Docs*](https://github.com/KhronosGroup/Vulkan-Docs)
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- [*Vulkan-LoaderAndValidationLayers*](https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers)
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- [*tinyxml2*](https://github.com/leethomason/tinyxml2)
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**MoltenVKShaderConverter** uses technology from the following open-source frameworks:
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- [*SPIRV-Cross*](https://github.com/KhronosGroup/SPIRV-Cross)
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- [*SPIRV-Tools*](https://github.com/KhronosGroup/SPIRV-Tools)
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- [*glslang*](https://github.com/KhronosGroup/glslang)
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