150 lines
5.1 KiB
Plaintext
Raw Normal View History

2017-11-17 11:14:29 -05:00
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
2020-08-13 13:13:30 -04:00
LastUpgradeVersion = "1200"
version = "2.0">
2017-11-17 11:14:29 -05:00
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
2017-11-17 11:14:29 -05:00
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = ""
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
disableMainThreadChecker = "YES"
2017-11-17 11:14:29 -05:00
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "NO"
debugXPCServices = "NO"
2017-11-17 11:14:29 -05:00
debugServiceExtension = "internal"
enableGPUFrameCaptureMode = "3"
enableGPUValidationMode = "1"
allowLocationSimulation = "NO"
queueDebuggingEnabled = "No">
2017-11-17 11:14:29 -05:00
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "-d"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "path-to-shader-directory"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-r"
2017-11-17 11:14:29 -05:00
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-gi"
isEnabled = "YES">
2017-11-17 11:14:29 -05:00
</CommandLineArgument>
<CommandLineArgument
argument = "path-to-glsl-shader-file"
isEnabled = "YES">
2017-11-17 11:14:29 -05:00
</CommandLineArgument>
<CommandLineArgument
argument = "-si"
isEnabled = "NO">
2017-11-17 11:14:29 -05:00
</CommandLineArgument>
<CommandLineArgument
argument = "path-to-SPIR-V-shader-file"
isEnabled = "NO">
2017-11-17 11:14:29 -05:00
</CommandLineArgument>
<CommandLineArgument
argument = "-so"
isEnabled = "NO">
</CommandLineArgument>
2017-11-17 11:14:29 -05:00
<CommandLineArgument
argument = "-mo"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-mv"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "2.1"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-mp"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "ios"
isEnabled = "NO">
</CommandLineArgument>
2017-11-17 11:14:29 -05:00
<CommandLineArgument
argument = "-XS"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-l"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-p"
isEnabled = "NO">
</CommandLineArgument>
2017-11-17 11:14:29 -05:00
</CommandLineArguments>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "A9092A8C1A81717B00051823"
BuildableName = "MoltenVKShaderConverter"
BlueprintName = "MoltenVKShaderConverter"
ReferencedContainer = "container:MoltenVKShaderConverter.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>