Update to latest version of SPIRV-Cross.
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@ -34,6 +34,11 @@ Released TBD
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- Enable AMD and NV GLSL extensions when building glslang for MoltenVKGLSLToSPIRVConverter.
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- Update to latest SPIRV-Cross version:
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- MSL: Only use constant address space for tessellation control shader.
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- MSL: Support native texture_buffer type, throw error on atomics.
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- MSL: Add native texture buffer support.
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- MSL: Cast texture_buffer index to uint.
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- Fix infinite loop when OpAtomic* temporaries are used in other blocks.
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- Accept SPIR-V 1.4 version.
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@ -1 +1 @@
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942273dc7b107d4f0c2cf3449ae306525e1cbae7
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c125bbd2482815f2f1b6a92ec4f06e1c01b47c5b
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