Remove extranous hr line
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@ -359,7 +359,6 @@ line with no arguments.
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<a name="spv_vs_msl"></a>
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### Troubleshooting Shader Conversion
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---------------------------------
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The shader converter technology in **MoltenVK** is quite robust, and most *SPIR-V* shaders
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can be converted to *MSL* without any problems. In the case where a conversion issue arises,
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