Updates for SDK 1.1.114 release.
Update to latest external dependency libraries. Rename components of VK_INTEL_shader_integer_functions2 to match 1.1.114 Vulkan spec. Update What's New document.
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@ -16,9 +16,10 @@ For best results, use a Markdown reader.*
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MoltenVK 1.0.36
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---------------
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Released TBD
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Released 2019/07/25
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- Add support for extensions:
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- `VK_KHR_device_group_creation`
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- `VK_KHR_swapchain_mutable_format`
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- `VK_KHR_uniform_buffer_standard_layout`
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- `VK_EXT_metal_surface`
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@ -30,14 +31,28 @@ Released TBD
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- `VK_AMD_shader_image_load_store_lod`
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- `VK_AMD_shader_trinary_minmax`
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- `VK_INTEL_shader_integer_functions2`
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- Support `VK_FORMAT_A2R10G10B10_UNORM_PACK32` as a surface format and view format.
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- For shaders created directly from MSL, set function name from
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`VkPipelineShaderStageCreateInfo::pName`.
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- On iOS GPU family 2 and earlier, support immutable depth-compare samplers
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as constexpr samplers hardcoded in MSL.
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as `constexpr` samplers hardcoded in MSL.
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- `vkCmdCopyImage()` support copying between compressed and uncompressed formats
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and validate that formats are compatible for copying.
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- `vkCmdBufferImageCopy()` fix crash when setting bytes per image in non-arrayed images.
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- `vkCmdBlitImage()` supports blit between different texture formats, and multisampled images.
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- `vkCmdResolveImage()` supports textures of different sizes.
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- `vkCmdClearImage()` returns error if texture is not renderable.
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- Move push constant binding to `vkCmdBindPipeline()` from `vkCmdBindDescriptorSet()`.
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- `MVKDeviceMemory` keep `MTLResourceOptions` aligned with `MTLStorageMode` & `MTLCPUCacheMode`.
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- Texture memory requirements don't use shared storage on macOS.
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- Add `MTLCommandBuffer` completion timing performance tracking option.
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- Expand `MVK_CONFIG_TRACE_VULKAN_CALLS` to optionally log Vulkan call timings.
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- Skip `SPIRV-Tools` build in Travis because Travis does not support the required Python 3.
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- Separate `SPIRVToMSLConverterContext` into input config and output results.
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- Use native Metal texture buffers when available.
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- Fix issue with push constants used across multiple draw calls not being applied.
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- Fix memory leak in debug marker and debug utils labelling.
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- Reduce memory leaks when autorelease pools are not available.
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- Fix pipeline cache lookups.
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- Fix race condition between swapchain image destruction and presentation completion callback.
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- Set Metal texture usage to allow texture copy via view.
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@ -47,24 +62,46 @@ Released TBD
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- Return error when `MVKImage` created as 1D attachment.
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- Reduce use of autoreleased Obj-C objects, and ensure those remaining are
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covered by deliberate autorelease pools.
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- `vkCmdCopyImage()` support copying between compressed and uncompressed formats
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and validate that formats are compatible for copying.
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- `vkCmdBufferImageCopy()` fix crash when setting bytes per image in non-arrayed images.
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- Document that the functions in `vk_mvk_moltenvk.h` cannot be used with objects
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retrieved through the *Vulkan SDK Loader and Layers* framework.
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- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to 21.
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- Update to latest SPIRV-Cross version:
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- MSL: Add support for `SubgroupSize` / `SubgroupInvocationID` in fragment.
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- MSL: Support `SPV_KHR_multiview` extension.
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- MSL: Support the `SPV_KHR_post_depth_coverage` extension.
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- MSL: Support the `SPV_AMD_shader_trinary_minmax` extension.
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- MSL: Support the `SPV_KHR_device_group` extension.
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- MSL: Support the `SPV_INTEL_shader_integer_functions2` extension.
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- MSL: Support `SubgroupSize` / `SubgroupInvocationID` in fragment.
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- MSL: Support `OpImageQueryLod`.
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- MSL: Support `MinLod` operand.
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- MSL: Support `PrimitiveID` in fragment and barycentrics.
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- MSL: Support 64-bit integers.
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- MSL: New SDK errors out on cull distance.
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- MSL: Support `OpOuterProduct`.
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- MSL: Support `SubgroupLocalInvocationId` and `SubgroupSize` in all stages.
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- MSL: Support scalar reflect and refract.
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- MSL: Support scalar block layout.
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- MSL: Use the `select()` function for `OpSelect`.
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- MSL: Handle `coherent`, `volatile`, and `restrict`.
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- MSL: Fix alignment of packed types.
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- MSL: Handle packed matrices.
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- MSL: Conditionally validate MSL 2.2 shaders.
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- MSL: Rewrite how resource indices are fallback-assigned.
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- MSL: Support custom bindings for argument buffers.
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- MSL: Fix sampling with FP16 coordinates.
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- MSL: Fix sampling with `FP16` coordinates.
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- MSL: Deal with scalar input values for distance/length/normalize.
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- MSL: Error out on `int64_t/uint64_t` buffer members as unsupported by Metal.
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- MSL: Deal with scalar input values for distance/length/normalize.
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- MSL: Re-roll array expressions in initializers.
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- MSL: New SDK errors out on cull distance.
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- Rewrite how switch block case labels are emitted.
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- Fixes to handling of `OpPhi` and case fallthrough.
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- Fix declaration of loop variables with a `OpPhi` helper copy.
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- Handle more cases with FP16 and texture sampling.
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- Fix variable scope when an `if` or `else` block dominates a variable.
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- Fall back to complex loop if non-trivial continue block is found.
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- Remove unreasonable assertion for `OpTypeImage Sampled` parameter.
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- Propagate NonUniformEXT to dependent expressions.
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- Deal correctly with return sign of bitscan operations.
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File diff suppressed because it is too large
Load Diff
@ -182,12 +182,11 @@ the *SPIRV-Tools* library to the `ExternalDependencies` *Xcode* project as follo
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1. In the *Project Navigator*, remove the *Group* named `source` from under the *Group* named
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`External/SPIRV-Tools`.
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2. Drag the `External/glslang/Extermal/spirv-tools/source` file folder to the `External/SPIRV-Tools`
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2. Drag the `External/glslang/External/spirv-tools/source` file folder to the `External/SPIRV-Tools`
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group in the *Project Navigator* panel. In the _**Choose options for adding these files**_ dialog
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that opens, select the _**Create groups**_ option, add the files to *both* the `SPIRV-Tools-macOS`
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and `SPIRV-Tools-iOS` targets, and click the ***Finish*** button.
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3. Remove the *Group* named `fuzz` from under the *Group* named `External/SPIRV-Tools/source`.
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4. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then
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@ -1 +1 @@
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737f4c1cd96283747967c2024a0108b742214455
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e3f96a9ccab9397481eb81c4d9bce4ea7590dc33
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@ -1 +1 @@
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d2de4ac0a28766c6fb10968fdcc4d75566eef8d7
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fb1fd1d63eb20cc6f922228f04d8b96cec452b46
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@ -1 +1 @@
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c6df494e270b5afad6bf5aaca725a037abe10501
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5a52ebd648b5baf94f2346819b5cf3fdc14b4127
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@ -1 +1 @@
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21eebe74214488264bbf0d19323a03c13a9e53a7
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333d1c95792692205472c457d7bec915a94c8000
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@ -133,8 +133,8 @@ void MVKPhysicalDevice::getFeatures(VkPhysicalDeviceFeatures2* features) {
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portabilityFeatures->samplerMipLodBias = false;
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break;
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}
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL: {
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auto* shaderIntFuncsFeatures = (VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL*)next;
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS2_FEATURES_INTEL: {
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auto* shaderIntFuncsFeatures = (VkPhysicalDeviceShaderIntegerFunctions2INTEL*)next;
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shaderIntFuncsFeatures->shaderIntegerFunctions2 = true;
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break;
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}
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@ -76,7 +76,7 @@ MVK_EXTENSION(AMD_negative_viewport_height, AMD_NEGATIVE_VIEWPORT_HEIGHT)
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MVK_EXTENSION(AMD_shader_image_load_store_lod, AMD_SHADER_IMAGE_LOAD_STORE_LOD)
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MVK_EXTENSION(AMD_shader_trinary_minmax, AMD_SHADER_TRINARY_MINMAX)
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MVK_EXTENSION(IMG_format_pvrtc, IMG_FORMAT_PVRTC)
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MVK_EXTENSION(INTEL_shader_integer_functions2, INTEL_SHADER_INTEGER_FUNCTIONS_2)
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MVK_EXTENSION(INTEL_shader_integer_functions2, INTEL_SHADER_INTEGER_FUNCTIONS2)
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MVK_EXTENSION_LAST(NV_glsl_shader, NV_GLSL_SHADER)
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#undef MVK_EXTENSION
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