Merge pull request #1069 from cdavis5e/2d-attachment-view
MVKImageView: Use a 2D non-arrayed view for 2D non-arrayed attachments.
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4e6930d9d9
@ -1522,6 +1522,28 @@ MVKImageView::MVKImageView(MVKDevice* device,
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setConfigurationResult(reportError(VK_ERROR_FEATURE_NOT_PRESENT, "vkCreateImageView(): 2D views on 3D images can only be used as color attachments."));
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}
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}
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// If a 2D array view on a 2D image with layerCount 1, and the only usages are
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// attachment usages, then force the use of a 2D non-arrayed view. This is important for
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// input attachments, or they won't match the types declared in the fragment shader.
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// Transfer usages are OK: the transfer commands don't use image views.
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// Sampled and storage usages are not: if we try to bind a non-arrayed 2D view
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// to a 2D image variable, we could wind up with the same problem this is intended to fix.
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if (mvkIsOnlyAnyFlagEnabled(_usage, (VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT))) {
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if (_mtlTextureType == MTLTextureType2DArray && _image->_mtlTextureType == MTLTextureType2D) {
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_mtlTextureType = MTLTextureType2D;
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#if MVK_MACOS
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} else if (_mtlTextureType == MTLTextureType2DMultisampleArray && _image->_mtlTextureType == MTLTextureType2DMultisample) {
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_mtlTextureType = MTLTextureType2DMultisample;
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#endif
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}
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}
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}
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// Remember the subresource range, and determine the actual number of mip levels and texture slices
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