Merge pull request #265 from cdavis5e/more-easy-features
Advertise some more features we already support.
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commit
54b9f1364d
@ -484,6 +484,11 @@ void MVKPhysicalDevice::initFeatures() {
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_features.samplerAnisotropy = true;
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_features.shaderImageGatherExtended = true;
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_features.shaderStorageImageExtendedFormats = true;
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_features.shaderStorageImageMultisample = true;
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_features.shaderStorageImageReadWithoutFormat = true;
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_features.shaderStorageImageWriteWithoutFormat = true;
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_features.shaderUniformBufferArrayDynamicIndexing = true;
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_features.shaderStorageBufferArrayDynamicIndexing = true;
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_features.shaderClipDistance = true;
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_features.shaderInt16 = true;
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_features.multiDrawIndirect = true;
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@ -560,12 +565,12 @@ void MVKPhysicalDevice::initFeatures() {
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// VkBool32 shaderTessellationAndGeometryPointSize;
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// VkBool32 shaderImageGatherExtended; // done
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// VkBool32 shaderStorageImageExtendedFormats; // done
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// VkBool32 shaderStorageImageMultisample;
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// VkBool32 shaderStorageImageReadWithoutFormat;
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// VkBool32 shaderStorageImageWriteWithoutFormat;
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// VkBool32 shaderUniformBufferArrayDynamicIndexing;
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// VkBool32 shaderStorageImageMultisample; // done
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// VkBool32 shaderStorageImageReadWithoutFormat; // done
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// VkBool32 shaderStorageImageWriteWithoutFormat; // done
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// VkBool32 shaderUniformBufferArrayDynamicIndexing; // done
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// VkBool32 shaderSampledImageArrayDynamicIndexing;
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// VkBool32 shaderStorageBufferArrayDynamicIndexing;
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// VkBool32 shaderStorageBufferArrayDynamicIndexing; // done
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// VkBool32 shaderStorageImageArrayDynamicIndexing;
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// VkBool32 shaderClipDistance; // done
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// VkBool32 shaderCullDistance;
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