Merge pull request #2173 from js6i/fixup-2
Don't set MTLTextureUsageShaderAtomic if the pixel format does not support it.
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5d21869b6d
@ -291,7 +291,7 @@ id<MTLTexture> MVKBufferView::getMTLTexture() {
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if ( mvkIsAnyFlagEnabled(_buffer->getUsage(), VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT) ) {
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usage |= MTLTextureUsageShaderWrite;
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#if MVK_XCODE_15
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if (getPhysicalDevice()->useNativeTextureAtomics())
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if (getPhysicalDevice()->useNativeTextureAtomics() && (_mtlPixelFormat == MTLPixelFormatR32Sint || _mtlPixelFormat == MTLPixelFormatR32Uint || _mtlPixelFormat == MTLPixelFormatRG32Uint))
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usage |= MTLTextureUsageShaderAtomic;
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#endif
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}
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@ -729,7 +729,7 @@ MTLTextureUsage MVKPixelFormats::getMTLTextureUsage(VkImageUsageFlags vkImageUsa
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}
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#if MVK_XCODE_15
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if (supportAtomics) {
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if (supportAtomics && (mtlFormat == MTLPixelFormatR32Uint || mtlFormat == MTLPixelFormatR32Sint || mtlFormat == MTLPixelFormatRG32Uint)) {
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mvkEnableFlags(mtlUsage, MTLTextureUsageShaderAtomic);
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}
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#endif
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