Modify README.md to direct developers to Vulkan SDK.
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README.md
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README.md
@ -17,37 +17,47 @@ For best results, use a Markdown reader.*
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Table of Contents
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-----------------
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- [About This Document](#about_this)
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- [Introduction](#intro)
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- [Installing **MoltenVK**](#install)
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- [Developing Vulkan Applications on macOS and iOS](#developing_vulkan)
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- [Introduction to **MoltenVK**](#intro)
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- [Fetching **MoltenVK** Source Code](#install)
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- [Building **MoltenVK**](#building)
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- [Running the **MoltenVK** Demo Applications](#demos)
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- [Using **MoltenVK** in Your Application](#using)
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- [**MoltenVK** and *Vulkan* Compliance](#compliance)
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- [Reporting Issues](#issues)
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- [Contributing to **MoltenVK** Development](#contributing)
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<a name="about_this"></a>
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About This Document
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-------------------
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<a name="developing_vulkan"></a>
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Developing Vulkan Applications for macOS and iOS
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------------------------------------------------
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This document describes how to use the **MoltenVK** open-source repository to build a **MoltenVK**
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runtime distribution package.
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The recommended method for developing a *Vulkan* application for *macOS* is to use the
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[*Vulkan SDK*](https://vulkan.lunarg.com/sdk/home).
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To learn how to integrate the **MoltenVK** runtime into a game or application, see the
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[`Docs/MoltenVK_Runtime_UserGuide.md `](Docs/MoltenVK_Runtime_UserGuide.md) document in the `Docs` directory.
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The *Vulkan SDK* includes a **MoltenVK** runtime library for *macOS*. *Vulkan* is a layered
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architecture that allows applications to add additional functionality without modifying the
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application itself. The *Validation Layers* included in the *Vulkan SDK* are an essential debugging
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tool for application developers because they identify inappropriate use of the *Vulkan API*.
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If you are developing a *Vulkan* application for *macOS*, it is highly recommended that you use the
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[*Vulkan SDK*](https://vulkan.lunarg.com/sdk/home) and the **MoltenVK** library included in it.
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If you are just looking for a pre-built **MoltenVK** runtime binary, you can download it as part of the
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[*LunarG SDK*](https://vulkan.lunarg.com).
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If you are developing a *Vulkan* application for *iOS*, or are developing a *Vulkan* application for
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*macOS* and want to use a different **MoltenVK** runtime library than provided in the *macOS Vulkan SDK*,
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you can use this document to learn how to build a **MoltenVK** runtime library from source code.
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To learn how to integrate the **MoltenVK** runtime library into a game or application,
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see the [`MoltenVK_Runtime_UserGuide.md `](Docs/MoltenVK_Runtime_UserGuide.md)
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document in the `Docs` directory.
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<a name="intro"></a>
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Introduction
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------------
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Introduction to MoltenVK
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------------------------
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**MoltenVK** is an implementation of the [*Vulkan 1.0*](https://www.khronos.org/vulkan)
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**MoltenVK** is a driver-level implementation of the [*Vulkan 1.0*](https://www.khronos.org/vulkan)
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graphics and compute API, that runs on Apple's [*Metal*](https://developer.apple.com/metal)
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graphics and compute framework on both *iOS* and *macOS*.
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@ -64,9 +74,9 @@ publicly available API's, including *Metal*. **MoltenVK** does **_not_** use any
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undocumented API calls or features, so your app will be compatible with all standard distribution
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channels, including *Apple's App Store*.
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**MoltenVK** contains two products:
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The **MoltenVK** runtime package contains two products:
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- **MoltenVK** is an implementation of the [*Vulkan 1.0*](https://www.khronos.org/vulkan)
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- **MoltenVK** is a driver-level implementation of the [*Vulkan 1.0*](https://www.khronos.org/vulkan)
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graphics and compute API.
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- **MoltenVKShaderConverter** converts *SPIR-V* shader code to *Metal Shading Language (MSL)*
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@ -79,12 +89,12 @@ channels, including *Apple's App Store*.
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<a name="install"></a>
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Installing **MoltenVK**
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-----------------------
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Fetching **MoltenVK** Source Code
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---------------------------------
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To install **MoltenVK**, clone this `MoltenVK` repository, and then run the
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`fetchDependencies` script to retrieve and build several external
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open-source libraries on which **MoltenVK** relies:
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To fetch **MoltenVK** source code, clone this `MoltenVK` repository, and then run the
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`fetchDependencies` script to retrieve and build several external open-source libraries
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on which **MoltenVK** relies:
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1. Ensure you have `cmake` and `python3` installed:
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@ -237,7 +247,7 @@ native driver on *macOS* and *iOS* platforms. *Vulkan* compliance may fall into
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there is no practical, or reasonably performant, mechanism to implement a *Vulkan* capability in *Metal*.
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Because of design differences between *Vulkan* and *Metal*, a very small amount of capability falls into this
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category, and at present **MoltenVK** is **_not_** fully compliant with the *Vulkan* specification. A list of
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known limitations is documented in the [`Docs/MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#limitations)
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known limitations is documented in the [`MoltenVK_Runtime_UserGuide.md`](Docs/MoltenVK_Runtime_UserGuide.md#limitations)
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document in the `Docs` directory.
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The **MoltenVK** development team welcomes you to [post Issues](https://github.com/KhronosGroup/MoltenVK/issues)
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@ -251,6 +261,19 @@ their *Vulkan* apps for maximum cross-platform compatibility and portability, in
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<a name="issues"></a>
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Reporting Issues
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----------------
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- If you encounter an issue with the behaviour of **MoltenVK**, you can report it in the
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[*MoltenVK Issues List*](https://github.com/KhronosGroup/MoltenVK/issues).
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- If you encounter an issue with the *Vulkan SDK*, including the *Validation Layers*, you can report it in the
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[*Vulkan SDK Issues List*](https://vulkan.lunarg.com/issue/home).
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<a name="contributing"></a>
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Contributing to **MoltenVK** Development
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