Merge pull request #1217 from billhollings/shaderInt64
Advertise support for shaderInt64 feature.
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commit
6c74fbf1b5
@ -18,6 +18,7 @@ MoltenVK 1.1.2
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Released TBD
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- Advertise support for `shaderInt64` feature.
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- Support fast math on MSL compiler via `MVKConfiguration::fastMathEnabled` configuration
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setting and `MVK_CONFIG_FAST_MATH_ENABLED` environment variable (both disabled by default).
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- Support _GitHub Actions_ for CI builds on pull requests.
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@ -322,6 +322,10 @@ public:
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}
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}
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/** Returns whether the MSL version is supported on this device. */
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inline bool mslVersionIsAtLeast(MTLLanguageVersion minVer) { return _metalFeatures.mslVersionEnum >= minVer; }
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#pragma mark Construction
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/** Constructs an instance wrapping the specified Vulkan instance and Metal device. */
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@ -1587,6 +1587,7 @@ void MVKPhysicalDevice::initFeatures() {
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#if MVK_TVOS
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_features.textureCompressionETC2 = true;
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_features.textureCompressionASTC_LDR = true;
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_features.shaderInt64 = mslVersionIsAtLeast(MTLLanguageVersion2_3) && supportsMTLGPUFamily(Apple3);
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if (supportsMTLFeatureSet(tvOS_GPUFamily1_v3)) {
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_features.dualSrcBlend = true;
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@ -1603,6 +1604,7 @@ void MVKPhysicalDevice::initFeatures() {
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#if MVK_IOS
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_features.textureCompressionETC2 = true;
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_features.shaderInt64 = mslVersionIsAtLeast(MTLLanguageVersion2_3) && supportsMTLGPUFamily(Apple3);
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if (supportsMTLFeatureSet(iOS_GPUFamily2_v1)) {
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_features.textureCompressionASTC_LDR = true;
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@ -1645,6 +1647,7 @@ void MVKPhysicalDevice::initFeatures() {
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_features.depthClamp = true;
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_features.vertexPipelineStoresAndAtomics = true;
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_features.fragmentStoresAndAtomics = true;
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_features.shaderInt64 = mslVersionIsAtLeast(MTLLanguageVersion2_3);
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_features.shaderStorageImageArrayDynamicIndexing = _metalFeatures.arrayOfTextures;
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@ -1719,7 +1722,7 @@ void MVKPhysicalDevice::initFeatures() {
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// VkBool32 shaderClipDistance; // done
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// VkBool32 shaderCullDistance;
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// VkBool32 shaderFloat64;
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// VkBool32 shaderInt64;
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// VkBool32 shaderInt64; // done
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// VkBool32 shaderInt16; // done
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// VkBool32 shaderResourceResidency;
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// VkBool32 shaderResourceMinLod; // done
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@ -71,7 +71,11 @@ bool mvk::compile(const string& mslSourceCode,
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#define mslVer(MJ, MN, PT) mslVersionMajor == MJ && mslVersionMinor == MN && mslVersionPoint == PT
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MTLLanguageVersion mslVerEnum = (MTLLanguageVersion)0;
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if (mslVer(2, 1, 0)) {
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if (mslVer(2, 3, 0)) {
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mslVerEnum = MTLLanguageVersion2_3;
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} else if (mslVer(2, 2, 0)) {
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mslVerEnum = MTLLanguageVersion2_2;
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} else if (mslVer(2, 1, 0)) {
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mslVerEnum = MTLLanguageVersion2_1;
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} else if (mslVer(2, 0, 0)) {
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mslVerEnum = MTLLanguageVersion2_0;
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