Fix minor typos in User Guide.

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Philip Cheang 2021-05-28 02:02:15 +08:00 committed by GitHub
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@ -64,7 +64,7 @@ and *Mac Catalyst* on *macOS 11.0+*.
*Vulkan*, which uses *SPIR-V*. **MoltenVK** automatically converts your *SPIR-V* shaders
to their *MSL* equivalents.
To provide *Vulkan* capability to the*macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
To provide *Vulkan* capability to the *macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
*Apple's* publicly available API's, including *Metal*. **MoltenVK** does **_not_** use any
private or undocumented API calls or features, so your app will be compatible with all
standard distribution channels, including *Apple's App Store*.
@ -449,7 +449,7 @@ This section discusses various options for improving performance when using **Mo
<a name="shader_load_time"></a>
### Shader Loading Time
A number of steps is require to load and compile *SPIR-V* shaders into a form that *Metal* can use.
A number of steps is required to load and compile *SPIR-V* shaders into a form that *Metal* can use.
Although the overall process is fast, the slowest step involves converting shaders from *SPIR-V* to
*MSL* source code format.