Fix minor typos in User Guide.
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@ -64,7 +64,7 @@ and *Mac Catalyst* on *macOS 11.0+*.
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*Vulkan*, which uses *SPIR-V*. **MoltenVK** automatically converts your *SPIR-V* shaders
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to their *MSL* equivalents.
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To provide *Vulkan* capability to the*macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
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To provide *Vulkan* capability to the *macOS*, *iOS*, and *tvOS* platforms, **MoltenVK** uses
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*Apple's* publicly available API's, including *Metal*. **MoltenVK** does **_not_** use any
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private or undocumented API calls or features, so your app will be compatible with all
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standard distribution channels, including *Apple's App Store*.
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@ -449,7 +449,7 @@ This section discusses various options for improving performance when using **Mo
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<a name="shader_load_time"></a>
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### Shader Loading Time
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A number of steps is require to load and compile *SPIR-V* shaders into a form that *Metal* can use.
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A number of steps is required to load and compile *SPIR-V* shaders into a form that *Metal* can use.
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Although the overall process is fast, the slowest step involves converting shaders from *SPIR-V* to
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*MSL* source code format.
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