Fix reading storage images in shaders.
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@ -841,6 +841,7 @@ MVK_PUBLIC_SYMBOL MTLTextureUsage mvkMTLTextureUsageFromVkImageUsageFlags(VkImag
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mvkEnableFlag(mtlUsage, MTLTextureUsagePixelFormatView);
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}
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if ( mvkAreFlagsEnabled(vkImageUsageFlags, VK_IMAGE_USAGE_STORAGE_BIT) ) {
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mvkEnableFlag(mtlUsage, MTLTextureUsageShaderRead);
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mvkEnableFlag(mtlUsage, MTLTextureUsageShaderWrite);
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mvkEnableFlag(mtlUsage, MTLTextureUsagePixelFormatView);
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}
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