Fix typos in Docs/MoltenVK_Runtime_UserGuide.md
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@ -258,7 +258,7 @@ can be included in your application source code as follows:
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where `HEADER_FILE` is one of the following:
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- `vk_mvk_moltenvk.h` - Contains declarations and documenation for the functions, structures,
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- `vk_mvk_moltenvk.h` - Contains declarations and documentation for the functions, structures,
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and enumerations that define the behaviour of the `VK_MVK_moltenvk` *Vulkan* extension.
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- `mvk_vulkan.h` - This is a convenience header file that loads the `vulkan.h` header file
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@ -305,7 +305,7 @@ sophistication and difficulty:
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function, you are indicating that the remainder of the *SPIR-V* stream contains either
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*MSL* source code, or *MSL* compiled code, respectively.
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You can use the `MoltenVKShaderConverter` command-line tool found in this **MoltenVK** distribution
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- You can use the `MoltenVKShaderConverter` command-line tool found in this **MoltenVK** distribution
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package to convert your *SPIR-V* shaders to *MSL* source code, offline at development time,
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in order to create the appropriate *MSL* code to load at runtime. The [section below](#shaders)
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discusses how to use this tool in more detail.
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