Fix typos in Docs/MoltenVK_Runtime_UserGuide.md

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Hanton Yang 2018-05-24 13:20:51 +08:00
parent fff5ec9adf
commit 7e6f6b0257

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@ -258,7 +258,7 @@ can be included in your application source code as follows:
where `HEADER_FILE` is one of the following:
- `vk_mvk_moltenvk.h` - Contains declarations and documenation for the functions, structures,
- `vk_mvk_moltenvk.h` - Contains declarations and documentation for the functions, structures,
and enumerations that define the behaviour of the `VK_MVK_moltenvk` *Vulkan* extension.
- `mvk_vulkan.h` - This is a convenience header file that loads the `vulkan.h` header file
@ -305,7 +305,7 @@ sophistication and difficulty:
function, you are indicating that the remainder of the *SPIR-V* stream contains either
*MSL* source code, or *MSL* compiled code, respectively.
You can use the `MoltenVKShaderConverter` command-line tool found in this **MoltenVK** distribution
- You can use the `MoltenVKShaderConverter` command-line tool found in this **MoltenVK** distribution
package to convert your *SPIR-V* shaders to *MSL* source code, offline at development time,
in order to create the appropriate *MSL* code to load at runtime. The [section below](#shaders)
discusses how to use this tool in more detail.