Update to latest V-LVL, glslang & SPIRV-Tools.
Fix link references when building against latest SPIRV-Tools.
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@ -41,7 +41,8 @@
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self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
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demo_main(&demo, self.view);
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const char* arg = "cube";
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demo_main(&demo, self.view, 1, &arg);
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demo_draw(&demo);
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uint32_t fps = 60;
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@ -1 +1 @@
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5f35d6957bab18a0960cd3bdc05c8a89e5144f69
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3b13ef6a345fad42c573c93f9f2bfa6b35a90112
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