Prefer MTLEvent for VkSemaphore, except on NVIDIA, prefer emulation.
Disable MVK_ALLOW_METAL_FENCES by default. Disable use of MTLEvent on NVIDIA. By default, use MTLEvent for VkSemaphore everywhere except NVIDIA. By default, use CPU synchronization on NVIDIA. These changes fix a large number of CTS synchronization test failures.
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@ -18,7 +18,9 @@ MoltenVK 1.1.5
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Released TBD
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- Revert to prefer `MTLEvent` over `MTLFence` for `VkSemaphore`, except on NVIDIA.
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- Changes to how `VkSemaphore` is supported:
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- Revert to prefer `MTLEvent` for `VkSemaphore`, except on NVIDIA, where emulation on CPU is preferred.
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- Set default value of the `MVK_ALLOW_METAL_FENCES` environment variable to `0 (false)`,
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- Vulkan timestamp query pools use Metal GPU counters when available.
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- Support resolving attachments with formats that Metal does not natively resolve.
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- Fix issue where swapchain images were acquired out of order under heavy load.
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@ -559,9 +559,9 @@ typedef struct {
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*
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* This parameter interacts with semaphoreUseMTLEvent. If both are enabled, on GPUs other than
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* NVIDIA, semaphoreUseMTLEvent takes priority and MTLEvent will be used if it is available,
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* otherwise MTLFence will be used if it is available. On NVIDIA GPUs, the opposite priority
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* applies. If neither semaphoreUseMTLFence nor semaphoreUseMTLEvent are enabled, or if neither
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* MTLEvent nor MTLFence are available, CPU-based synchoronization will be used.
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* otherwise MTLFence will be used if it is available. On NVIDIA GPUs, MTLEvent is disabled
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* for VkSemaphores, so CPU-based synchronization will be used unless semaphoreUseMTLFence
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* is enabled and MTLFence is available.
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*
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* In the special case of VK_SEMAPHORE_TYPE_TIMELINE semaphores, MoltenVK will always
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* use MTLSharedEvent if it is available on the platform, regardless of the values of
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@ -573,8 +573,7 @@ typedef struct {
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* The initial value or this parameter is set by the
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* MVK_ALLOW_METAL_FENCES
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* runtime environment variable or MoltenVK compile-time build setting.
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* If neither is set, this setting is enabled by default, and VkSemaphore will use MTLFence,
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* if it is available, unless MTLEvent is available and semaphoreUseMTLEvent is enabled.
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* If neither is set, this setting is disabled by default, and VkSemaphore will not use MTLFence.
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*/
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VkBool32 semaphoreUseMTLFence;
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@ -583,9 +582,9 @@ typedef struct {
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*
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* This parameter interacts with semaphoreUseMTLFence. If both are enabled, on GPUs other than
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* NVIDIA, semaphoreUseMTLEvent takes priority and MTLEvent will be used if it is available,
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* otherwise MTLFence will be used if it is available. On NVIDIA GPUs, the opposite priority
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* applies. If neither semaphoreUseMTLFence nor semaphoreUseMTLEvent are enabled, or if neither
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* MTLEvent nor MTLFence are available, CPU-based synchoronization will be used.
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* otherwise MTLFence will be used if it is available. On NVIDIA GPUs, MTLEvent is disabled
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* for VkSemaphores, so CPU-based synchronization will be used unless semaphoreUseMTLFence
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* is enabled and MTLFence is available.
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*
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* In the special case of VK_SEMAPHORE_TYPE_TIMELINE semaphores, MoltenVK will always
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* use MTLSharedEvent if it is available on the platform, regardless of the values of
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@ -598,7 +597,7 @@ typedef struct {
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* MVK_ALLOW_METAL_EVENTS
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* runtime environment variable or MoltenVK compile-time build setting.
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* If neither is set, this setting is enabled by default, and VkSemaphore will use MTLEvent,
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* if it is available.
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* if it is available, except on NVIDIA GPUs.
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*/
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VkBool32 semaphoreUseMTLEvent;
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@ -3951,22 +3951,13 @@ void MVKDevice::initPhysicalDevice(MVKPhysicalDevice* physicalDevice, const VkDe
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_pProperties = &_physicalDevice->_properties;
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_pMemoryProperties = &_physicalDevice->_memoryProperties;
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// Decide whether semaphores should use a MTLFence or MTLEvent if they are available.
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// Prefer MTLEvent over MTLFence, because MTLEvent handles sync across MTLCommandBuffers and MTLCommandQueues,
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// except on NVIDIA GPUs, which have demonstrated trouble with MTLEvents, prefer MTLFence.
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bool canUseMTLEventForSem4 = _pMetalFeatures->events && mvkConfig().semaphoreUseMTLEvent;
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// Decide whether Vulkan semaphores should use a MTLEvent or MTLFence if they are available.
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// Prefer MTLEvent, because MTLEvent handles sync across MTLCommandBuffers and MTLCommandQueues.
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// However, do not allow use of MTLEvents on NVIDIA GPUs, which have demonstrated trouble with MTLEvents.
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// Since MTLFence config is disabled by default, emulation will be used on NVIDIA unless MTLFence is enabled.
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bool canUseMTLEventForSem4 = _pMetalFeatures->events && mvkConfig().semaphoreUseMTLEvent && (_pProperties->vendorID != kNVVendorId);
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bool canUseMTLFenceForSem4 = _pMetalFeatures->fences && mvkConfig().semaphoreUseMTLFence;
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switch (_pProperties->vendorID) {
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case kNVVendorId:
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_vkSemaphoreStyle = canUseMTLFenceForSem4 ? VkSemaphoreStyleUseMTLFence : (canUseMTLEventForSem4 ? VkSemaphoreStyleUseMTLEvent : VkSemaphoreStyleUseEmulation);
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break;
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case kAppleVendorId:
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case kIntelVendorId:
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case kAMDVendorId:
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default:
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_vkSemaphoreStyle = canUseMTLEventForSem4 ? VkSemaphoreStyleUseMTLEvent : (canUseMTLFenceForSem4 ? VkSemaphoreStyleUseMTLFence : VkSemaphoreStyleUseEmulation);
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break;
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}
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_vkSemaphoreStyle = canUseMTLEventForSem4 ? VkSemaphoreStyleUseMTLEvent : (canUseMTLFenceForSem4 ? VkSemaphoreStyleUseMTLFence : VkSemaphoreStyleUseEmulation);
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switch (_vkSemaphoreStyle) {
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case VkSemaphoreStyleUseMTLEvent:
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MVKLogInfo("Using MTLEvent for Vulkan semaphores.");
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@ -233,15 +233,15 @@ void mvkSetConfig(const MVKConfiguration& mvkConfig);
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/**
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* Allow the use of MTLFence or MTLEvent for VkSemaphore synchronization behaviour.
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* By default:
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* - MVK_ALLOW_METAL_FENCES is enabled
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* - MVK_ALLOW_METAL_EVENTS is enabled
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* - MVK_ALLOW_METAL_FENCES is disabled
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* */
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#ifndef MVK_ALLOW_METAL_FENCES
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# define MVK_ALLOW_METAL_FENCES 1
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#endif
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#ifndef MVK_ALLOW_METAL_EVENTS
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# define MVK_ALLOW_METAL_EVENTS 1
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#endif
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#ifndef MVK_ALLOW_METAL_FENCES
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# define MVK_ALLOW_METAL_FENCES 0
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#endif
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/** Substitute Metal 2D textures for Vulkan 1D images. Enabled by default. */
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#ifndef MVK_CONFIG_TEXTURE_1D_AS_2D
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