Change documentation references to macOS 10.16 to macOS 11.0.
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@ -21,7 +21,7 @@ Released 2021/04/27
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- Add beta support for using Metal argument buffers for shader resources on _macOS_, by setting
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`MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS` environment variable (disabled by default). This dramatically
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expands the number of resources that can be submitted to a pipeline stage, per the Vulkan
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`VK_EXT_descriptor_indexing` extension. **Currently available on _macOS 10.16 (Big Sur)_ or later,
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`VK_EXT_descriptor_indexing` extension. **Currently available on _macOS 11.0 (Big Sur)_ or later,
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and on earlier _macOS_ versions on _Intel_ GPU's**.
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- Add support for `HDR10` colorspace via `VK_COLOR_SPACE_HDR10_HLG_EXT` and `VK_COLOR_SPACE_HDR10_ST2084_EXT`.
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- Always explicitly set `CAMetalLayer` colorspace property based on _Vulkan_ parameters,
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@ -810,7 +810,7 @@ typedef struct {
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* shaders. If this setting is disabled, MoltenVK will bind resources to shaders discretely.
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*
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* NOTE: Currently, Metal argument buffer support is in beta stage, and is only supported
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* on macOS 10.16 (Big Sur) or later, or on older versions of macOS using an Intel GPU.
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* on macOS 11.0 (Big Sur) or later, or on older versions of macOS using an Intel GPU.
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* Metal argument buffers support is not available on iOS. Development to support iOS
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* and a wider combination of GPU's on older macOS versions is under way.
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*
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@ -1556,7 +1556,7 @@ void MVKPhysicalDevice::initMetalFeatures() {
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#endif
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// Currently, Metal argument buffer support is in beta stage, and is only supported
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// on macOS 10.16 (Big Sur) or later, or on older versions of macOS using an Intel GPU.
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// on macOS 11.0 (Big Sur) or later, or on older versions of macOS using an Intel GPU.
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// Metal argument buffers support is not available on iOS. Development to support iOS
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// and a wider combination of GPU's on older macOS versions is under way.
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#if MVK_MACOS
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