Use MTLDevice recommendedMaxWorkingSetSize to set the heap size rather than leaving it at 0 (on macOS). recommenededMaxWorkingSetSize does not exist on iOS so for iOS continue to leave it at 0 for now.
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@ -840,10 +840,14 @@ void MVKPhysicalDevice::initMemoryProperties() {
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// - cmdbuff waitUntilCompleted (or completion handler)
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// - buffer/texture getBytes:
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// TODO: determine correct values - particularly heap size
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_memoryProperties.memoryHeapCount = 1;
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_memoryProperties.memoryHeaps[0].flags = (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
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#if MVK_MACOS
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_memoryProperties.memoryHeaps[0].size = (VkDeviceSize)[_mtlDevice recommendedMaxWorkingSetSize];
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#else
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// TODO: determine heap size on iOS where recommenedMaxWorkingSetSize does not exist.
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_memoryProperties.memoryHeaps[0].size = 0;
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#endif
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_memoryProperties.memoryTypes[0].heapIndex = 0;
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_memoryProperties.memoryTypes[0].propertyFlags = MVK_VK_MEMORY_TYPE_METAL_PRIVATE; // Private storage
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