Update dependency libraries to match Vulkan SDK 1.1.130.

Update ExternalRevisions/README.md to document new glslang build settings.
Update What's New document.
This commit is contained in:
Bill Hollings 2019-12-16 14:24:57 -05:00
parent ef8575f219
commit a64f62ee53
9 changed files with 3055 additions and 2973 deletions

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@ -17,7 +17,7 @@ For best results, use a Markdown reader.*
MoltenVK 1.0.39
---------------
Released TBD
Released 2019/12/16
- Add support for extensions:
- `VK_EXT_inline_uniform_block`
@ -33,6 +33,36 @@ Released TBD
- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to `23`.
- Cube demo use `VK_EXT_metal_surface` extension.
- Support *Xcode 11.3*.
- Update dependency libraries to match *Vulkan SDK 1.1.130*.
- Update to latest SPIRV-Cross version:
- MSL: Rewrite `tessellation_access_chain()`.
- MSL: Report tess input array failures more accurately.
- MSL: Deal with chained access chains for tessellation IO variables.
- MSL: Fix array of array declaration.
- MSL: Declare struct type explicitly.
- MSL: Declare arrays with proper type wrapper.
- MSL: Remove workaround for passing constant arrays to functions.
- MSL: Fix unpacking of column from padded matrix.
- MSL: Fix integer cast.
- MSL: Add missing reference output.
- MSL: Ensure stable output for access chain CFG workarounds.
- MSL: Remove stray `allow_id_rewrite()`.
- MSL: Do read-only lookups of access_chain_children.
- MSL: Do not declare variables which will not be unflattened.
- MSL: Rewrite propagated depth comparison state handling.
- MSL: Do not declare array of UBO/SSBO as `spvUnsafeArray<T>`.
- MSL: Remove dubious workaround code in `unpack_expression()`.
- MSL: Remove hacky workaround for patch constant passing.
- MSL: Revert hack with `kBufferSizeBufferBinding`.
- MSL: Remove stale code for texture swizzle.
- MSL: Avoid some fallthrough warnings.
- Expose as public `Compiler::update_active_builtins()` and `has_active_builtin()`.
- Implement constant empty struct correctly on all backends.
- Mark loop headers as complex as early as possible.
- Clean up call to `builtin_translates_to_nonarray()`.
- Fix broken access tracking for `OpFunctionCall` results.
- Avoid including stdexcept in no-exception environment.
- Add `spvc_type_get_base_type_id()`.

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@ -199,9 +199,9 @@ the *SPIRV-Tools* library to the `ExternalDependencies` *Xcode* project as follo
"$(SRCROOT)/External/glslang/External/spirv-tools/external/spirv-headers/include"
"$(SRCROOT)/External/glslang/External/spirv-tools/build"
4. Repeat *Step 3* for the `SPIRV-Tools-iOS` target within the `ExternalDependencies` *Xcode* project
5. Repeat *Step 4* for the `SPIRV-Tools-iOS` target within the `ExternalDependencies` *Xcode* project
5. Update `Templates/spirv-tools/build.zip` from the contents of `External/glslang/External/spirv-tools/build`,
6. Update `Templates/spirv-tools/build.zip` from the contents of `External/glslang/External/spirv-tools/build`,
and test by running `./fetchDependencies --skip-spirv-tools-build`, and a **MoltenVK** build.
@ -232,3 +232,15 @@ if you encounter any building errors, you may need to re-add the *glslang* libra
External/glslang/glslang/MachineIndependant/glslang.y
External/glslang/glslang/OSDependent/Windows
4. In the *Project Navigator* panel, select the `ExternalDependencies` *Xcode* project, then
select the `glslang-macOS` target, and open the *Build Settings* tab. Locate the build
setting entry **Header Search Paths** (`HEADER_SEARCH_PATHS`) and add the following paths:
$(inherited)
"$(SRCROOT)/External/glslang"
5. Repeat *Step 4* for the `glslang-iOS` target within the `ExternalDependencies` *Xcode* project

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@ -878,6 +878,7 @@
HEADER_SEARCH_PATHS = (
"$(inherited)",
"\"$(SRCROOT)\"",
"\"$(SRCROOT)/glslang\"",
"\"$(SRCROOT)/glslang/External/spirv-tools/include\"",
);
IPHONEOS_DEPLOYMENT_TARGET = 9.0;
@ -931,6 +932,7 @@
HEADER_SEARCH_PATHS = (
"$(inherited)",
"\"$(SRCROOT)\"",
"\"$(SRCROOT)/glslang\"",
"\"$(SRCROOT)/glslang/External/spirv-tools/include\"",
);
IPHONEOS_DEPLOYMENT_TARGET = 9.0;

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