Merge pull request #1916 from billhollings/sdk-1.3.250
Update dependency libraries to match Vulkan SDK 1.3.250.
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@ -16,28 +16,39 @@ Copyright (c) 2015-2023 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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MoltenVK 1.2.4
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--------------
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Released TBD
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Released 2023/05/23
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- Add support for extensions:
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- `VK_KHR_map_memory2`
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- Deprecate the obsolete and non-standard `VK_MVK_moltenvk` extension.
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- Add `mvk_config.h`, `mvk_private_api.h`, and `mvk_deprecated_api.h`, and deprecate `vk_mvk_moltenvk.h`.
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- Support BC compression on iOS/tvOS where available (iOS/tvOS 16.4 and above and supported by the GPU).
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- Support separate depth and stencil attachments during dynamic rendering.
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- Deprecate the obsolete and non-standard `VK_MVK_moltenvk` extension.
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- Fix memory leak when waiting on timeline semaphores.
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- Fix race condition when updating values in `VkPastPresentationTimingGOOGLE`,
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and ensure swapchain image presented time is always populated when requested.
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- Report error, but do not fail on request for timestamp query pool that is too large for `MTLCounterSampleBuffer`.
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- Report error, but do not fail on request for timestamp query pool that is too
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large for `MTLCounterSampleBuffer`, and fall back to emulation via CPU timestamps.
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- Ensure shaders that use `PhysicalStorageBufferAddresses` encode the use of the associated `MTLBuffer`.
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- Disable pipeline cache compression prior to macOS 10.15 and iOS/tvOS 13.0.
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- Add `MVK_ENABLE_EXPLICIT_LOD_WORKAROUND` environment variable to selectively
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disable recent fixes to handling LOD for arrayed depth images in shaders,
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on Apple Silicon, when those fixes cause regression in rendering behavior.
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- Identify each unsupported device feature flag that the app attempts to be enable.
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- Respect the bind point supplied to `vkCmdBindDescriptorSets()` / `vkCmdPushDescriptorSets()`.
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- Check if shader compiled before adding it to a pipeline, to avoid Metal validation error.
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- Identify each unsupported device feature flag that the app attempts to enable.
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- Populate `deviceUUID` from `MTLDevice` location and peer group info,
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which should be unique, and constant across OS reboots.
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- Populate `deviceLUID` from `MTLDevice.registryID`.
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- Avoid Metal validation warning when depth component swizzled away.
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- Fix depth clamp and texture swizzle feature discovery on simulator builds.
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- For correctness, set `VkPhysicalDeviceLimits::lineWidthGranularity` to `1`.
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- Improve GitHub CI production of binary artifacts on submission and release.
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- Update dependency libraries to match _Vulkan SDK 1.3.250_.
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- Update to latest SPIRV-Cross:
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- MSL: Fix for argument buffer index compare when invalid.
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- MSL: Fix dref lod workaround on combined texture/samplers.
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- MSL: Do not override variable name with v_ identifier.
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- MSL: Use name_id consistently in argument declaration.
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- MSL: Don't hit array copy path for pointer to array.
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- MSL: Use templated array type when emitting BDA to arrays.
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fa204df59c6caea6b9be3cf0754a88cd89056a87
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9e61870ecbd32514113b467e0a0c46f60ed222c7
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695887a994ef9cc00a7aa3f9c00b31a56ea79534
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d1517d64cfca91f573af1bf7341dc3a5113349c0
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