Merge branch 'master' into combined-store-resolve
This commit is contained in:
commit
a9420c2898
@ -48,7 +48,7 @@ extern "C" {
|
||||
*/
|
||||
#define MVK_VERSION_MAJOR 1
|
||||
#define MVK_VERSION_MINOR 0
|
||||
#define MVK_VERSION_PATCH 31
|
||||
#define MVK_VERSION_PATCH 32
|
||||
|
||||
#define MVK_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch))
|
||||
#define MVK_VERSION MVK_MAKE_VERSION(MVK_VERSION_MAJOR, MVK_VERSION_MINOR, MVK_VERSION_PATCH)
|
||||
@ -133,7 +133,7 @@ typedef struct {
|
||||
* will be dispatched to a GCD dispatch_queue whose priority is determined by
|
||||
* VkDeviceQueueCreateInfo::pQueuePriorities during vkCreateDevice().
|
||||
*
|
||||
* The value of this parameter may be changed before creating a VkDevice,
|
||||
* The value of this parameter must be changed before creating a VkDevice,
|
||||
* for the change to take effect.
|
||||
*
|
||||
* The initial value or this parameter is set by the
|
||||
@ -193,7 +193,7 @@ typedef struct {
|
||||
* is required per command buffer queue submission, which may be significantly less than the
|
||||
* number of Vulkan command buffers.
|
||||
*
|
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* The value of this parameter may be changed before creating a VkDevice,
|
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* The value of this parameter must be changed before creating a VkDevice,
|
||||
* for the change to take effect.
|
||||
*
|
||||
* The initial value or this parameter is set by the
|
||||
@ -331,7 +331,7 @@ typedef struct {
|
||||
* as having specialized graphics OR compute OR transfer functionality, to make it easier for some
|
||||
* apps to select a queue family with the appropriate requirements.
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*
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||||
* The value of this parameter may be changed before creating a VkDevice, and before
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* The value of this parameter must be changed before creating a VkDevice, and before
|
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* querying a VkPhysicalDevice for queue family properties, for the change to take effect.
|
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*
|
||||
* The initial value or this parameter is set by the
|
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@ -364,7 +364,7 @@ typedef struct {
|
||||
* system window compositor to determine how best to blend content with the windowing
|
||||
* system, and as a result, may want to disable this parameter.
|
||||
*
|
||||
* The value of this parameter may be changed before creating a VkDevice,
|
||||
* The value of this parameter must be changed before creating a VkDevice,
|
||||
* for the change to take effect.
|
||||
*
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||||
* The initial value or this parameter is set by the
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@ -414,6 +414,35 @@ typedef struct {
|
||||
*/
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VkBool32 fullImageViewSwizzle;
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/**
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* The index of the queue family whose presentation submissions will
|
||||
* be used as the default GPU Capture Scope during debugging in Xcode.
|
||||
*
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||||
* The value of this parameter must be changed before creating a VkDevice,
|
||||
* for the change to take effect.
|
||||
*
|
||||
* The initial value or this parameter is set by the
|
||||
* MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_FAMILY_INDEX
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||||
* runtime environment variable or MoltenVK compile-time build setting.
|
||||
* If neither is set, the value of this parameter defaults to zero (the first queue family).
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||||
*/
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uint32_t defaultGPUCaptureScopeQueueFamilyIndex;
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|
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/**
|
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* The index of the queue, within the queue family identified by the
|
||||
* defaultGPUCaptureScopeQueueFamilyIndex parameter, whose presentation submissions
|
||||
* will be used as the default GPU Capture Scope during debugging in Xcode.
|
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*
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* The value of this parameter must be changed before creating a VkDevice,
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||||
* for the change to take effect.
|
||||
*
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||||
* The initial value or this parameter is set by the
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* MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_INDEX
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* runtime environment variable or MoltenVK compile-time build setting.
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* If neither is set, the value of this parameter defaults to zero (the first queue).
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*/
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uint32_t defaultGPUCaptureScopeQueueIndex;
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} MVKConfiguration;
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|
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/**
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@ -454,8 +483,9 @@ typedef struct {
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VkSampleCountFlags supportedSampleCounts; /**< A bitmask identifying the sample counts supported by the device. */
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uint32_t minSwapchainImageCount; /**< The minimum number of swapchain images that can be supported by a surface. */
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uint32_t maxSwapchainImageCount; /**< The maximum number of swapchain images that can be supported by a surface. */
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// v17
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VkBool32 combinedStoreResolveAction; /**< If true, the device supports VK_ATTACHMENT_STORE_OP_STORE with a simultaneous resolve attachment. */
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VkBool32 arrayOfTextures; /**< If true, arrays of textures is supported. */
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VkBool32 arrayOfSamplers; /**< If true, arrays of texture samplers is supported. */
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} MVKPhysicalDeviceMetalFeatures;
|
||||
|
||||
/**
|
||||
|
@ -73,7 +73,7 @@ typedef struct MVKShaderResourceBinding {
|
||||
#pragma mark MVKDescriptorSetLayoutBinding
|
||||
|
||||
/** Represents a Vulkan descriptor set layout binding. */
|
||||
class MVKDescriptorSetLayoutBinding : public MVKConfigurableObject {
|
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class MVKDescriptorSetLayoutBinding : public MVKBaseDeviceObject {
|
||||
|
||||
public:
|
||||
|
||||
@ -100,7 +100,8 @@ public:
|
||||
uint32_t dslIndex);
|
||||
|
||||
/** Constructs an instance. */
|
||||
MVKDescriptorSetLayoutBinding(MVKDescriptorSetLayout* layout,
|
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MVKDescriptorSetLayoutBinding(MVKDevice* device,
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MVKDescriptorSetLayout* layout,
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const VkDescriptorSetLayoutBinding* pBinding);
|
||||
|
||||
MVKDescriptorSetLayoutBinding(const MVKDescriptorSetLayoutBinding& binding);
|
||||
@ -112,9 +113,9 @@ protected:
|
||||
friend class MVKDescriptorBinding;
|
||||
friend class MVKPipelineLayout;
|
||||
|
||||
VkResult initMetalResourceIndexOffsets(MVKShaderStageResourceBinding* pBindingIndexes,
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||||
MVKShaderStageResourceBinding* pDescSetCounts,
|
||||
const VkDescriptorSetLayoutBinding* pBinding);
|
||||
void initMetalResourceIndexOffsets(MVKShaderStageResourceBinding* pBindingIndexes,
|
||||
MVKShaderStageResourceBinding* pDescSetCounts,
|
||||
const VkDescriptorSetLayoutBinding* pBinding);
|
||||
|
||||
VkDescriptorSetLayoutBinding _info;
|
||||
std::vector<MVKSampler*> _immutableSamplers;
|
||||
|
@ -405,30 +405,31 @@ void MVKDescriptorSetLayoutBinding::populateShaderConverterContext(SPIRVToMSLCon
|
||||
}
|
||||
}
|
||||
|
||||
MVKDescriptorSetLayoutBinding::MVKDescriptorSetLayoutBinding(MVKDescriptorSetLayout* layout,
|
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const VkDescriptorSetLayoutBinding* pBinding) : MVKConfigurableObject() {
|
||||
MVKDescriptorSetLayoutBinding::MVKDescriptorSetLayoutBinding(MVKDevice* device,
|
||||
MVKDescriptorSetLayout* layout,
|
||||
const VkDescriptorSetLayoutBinding* pBinding) : MVKBaseDeviceObject(device) {
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||||
// Determine the shader stages used by this binding
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_applyToVertexStage = mvkAreFlagsEnabled(pBinding->stageFlags, VK_SHADER_STAGE_VERTEX_BIT);
|
||||
_applyToFragmentStage = mvkAreFlagsEnabled(pBinding->stageFlags, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
_applyToComputeStage = mvkAreFlagsEnabled(pBinding->stageFlags, VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
|
||||
// If this binding is used by the vertex shader, set the Metal resource index
|
||||
if (_applyToVertexStage) {
|
||||
setConfigurationResult(initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.vertexStage,
|
||||
&layout->_mtlResourceCounts.vertexStage, pBinding));
|
||||
}
|
||||
// If this binding is used by the vertex shader, set the Metal resource index
|
||||
if (_applyToVertexStage) {
|
||||
initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.vertexStage,
|
||||
&layout->_mtlResourceCounts.vertexStage, pBinding);
|
||||
}
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||||
|
||||
// If this binding is used by the fragment shader, set the Metal resource index
|
||||
if (_applyToFragmentStage) {
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setConfigurationResult(initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.fragmentStage,
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||||
&layout->_mtlResourceCounts.fragmentStage, pBinding));
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||||
}
|
||||
// If this binding is used by the fragment shader, set the Metal resource index
|
||||
if (_applyToFragmentStage) {
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||||
initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.fragmentStage,
|
||||
&layout->_mtlResourceCounts.fragmentStage, pBinding);
|
||||
}
|
||||
|
||||
// If this binding is used by a compute shader, set the Metal resource index
|
||||
if (_applyToComputeStage) {
|
||||
setConfigurationResult(initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.computeStage,
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||||
&layout->_mtlResourceCounts.computeStage, pBinding));
|
||||
}
|
||||
// If this binding is used by a compute shader, set the Metal resource index
|
||||
if (_applyToComputeStage) {
|
||||
initMetalResourceIndexOffsets(&_mtlResourceIndexOffsets.computeStage,
|
||||
&layout->_mtlResourceCounts.computeStage, pBinding);
|
||||
}
|
||||
|
||||
// If immutable samplers are defined, copy them in
|
||||
if ( pBinding->pImmutableSamplers &&
|
||||
@ -446,7 +447,7 @@ MVKDescriptorSetLayoutBinding::MVKDescriptorSetLayoutBinding(MVKDescriptorSetLay
|
||||
}
|
||||
|
||||
MVKDescriptorSetLayoutBinding::MVKDescriptorSetLayoutBinding(const MVKDescriptorSetLayoutBinding& binding) :
|
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MVKConfigurableObject(), _info(binding._info), _immutableSamplers(binding._immutableSamplers),
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MVKBaseDeviceObject(binding._device), _info(binding._info), _immutableSamplers(binding._immutableSamplers),
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_mtlResourceIndexOffsets(binding._mtlResourceIndexOffsets),
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_applyToVertexStage(binding._applyToVertexStage), _applyToFragmentStage(binding._applyToFragmentStage),
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_applyToComputeStage(binding._applyToComputeStage) {
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@ -461,17 +462,19 @@ MVKDescriptorSetLayoutBinding::~MVKDescriptorSetLayoutBinding() {
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||||
}
|
||||
}
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||||
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||||
/**
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* Sets the appropriate Metal resource indexes within this binding from the
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* specified descriptor set binding counts, and updates those counts accordingly.
|
||||
*/
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||||
VkResult MVKDescriptorSetLayoutBinding::initMetalResourceIndexOffsets(MVKShaderStageResourceBinding* pBindingIndexes,
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MVKShaderStageResourceBinding* pDescSetCounts,
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||||
const VkDescriptorSetLayoutBinding* pBinding) {
|
||||
// Sets the appropriate Metal resource indexes within this binding from the
|
||||
// specified descriptor set binding counts, and updates those counts accordingly.
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||||
void MVKDescriptorSetLayoutBinding::initMetalResourceIndexOffsets(MVKShaderStageResourceBinding* pBindingIndexes,
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||||
MVKShaderStageResourceBinding* pDescSetCounts,
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const VkDescriptorSetLayoutBinding* pBinding) {
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switch (pBinding->descriptorType) {
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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pBindingIndexes->samplerIndex = pDescSetCounts->samplerIndex;
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pDescSetCounts->samplerIndex += pBinding->descriptorCount;
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if (pBinding->descriptorCount > 1 && !_device->_pMetalFeatures->arrayOfSamplers) {
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setConfigurationResult(mvkNotifyErrorWithText(VK_ERROR_FEATURE_NOT_PRESENT, "Device %s does not support arrays of samplers.", _device->getName()));
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}
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break;
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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@ -479,6 +482,15 @@ VkResult MVKDescriptorSetLayoutBinding::initMetalResourceIndexOffsets(MVKShaderS
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pDescSetCounts->textureIndex += pBinding->descriptorCount;
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pBindingIndexes->samplerIndex = pDescSetCounts->samplerIndex;
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pDescSetCounts->samplerIndex += pBinding->descriptorCount;
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||||
if (pBinding->descriptorCount > 1) {
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if ( !_device->_pMetalFeatures->arrayOfTextures ) {
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setConfigurationResult(mvkNotifyErrorWithText(VK_ERROR_FEATURE_NOT_PRESENT, "Device %s does not support arrays of textures.", _device->getName()));
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}
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if ( !_device->_pMetalFeatures->arrayOfSamplers ) {
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||||
setConfigurationResult(mvkNotifyErrorWithText(VK_ERROR_FEATURE_NOT_PRESENT, "Device %s does not support arrays of samplers.", _device->getName()));
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}
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}
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break;
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||||
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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@ -488,6 +500,10 @@ VkResult MVKDescriptorSetLayoutBinding::initMetalResourceIndexOffsets(MVKShaderS
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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pBindingIndexes->textureIndex = pDescSetCounts->textureIndex;
|
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pDescSetCounts->textureIndex += pBinding->descriptorCount;
|
||||
|
||||
if (pBinding->descriptorCount > 1 && !_device->_pMetalFeatures->arrayOfTextures) {
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setConfigurationResult(mvkNotifyErrorWithText(VK_ERROR_FEATURE_NOT_PRESENT, "Device %s does not support arrays of textures.", _device->getName()));
|
||||
}
|
||||
break;
|
||||
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
||||
@ -501,7 +517,6 @@ VkResult MVKDescriptorSetLayoutBinding::initMetalResourceIndexOffsets(MVKShaderS
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@ -634,7 +649,7 @@ MVKDescriptorSetLayout::MVKDescriptorSetLayout(MVKDevice* device,
|
||||
// Create the descriptor bindings
|
||||
_bindings.reserve(pCreateInfo->bindingCount);
|
||||
for (uint32_t i = 0; i < pCreateInfo->bindingCount; i++) {
|
||||
_bindings.emplace_back(this, &pCreateInfo->pBindings[i]);
|
||||
_bindings.emplace_back(_device, this, &pCreateInfo->pBindings[i]);
|
||||
_bindingToIndex[pCreateInfo->pBindings[i].binding] = i;
|
||||
setConfigurationResult(_bindings.back().getConfigurationResult());
|
||||
}
|
||||
|
@ -90,6 +90,9 @@ public:
|
||||
/** Populates the specified structure with the properties of this device. */
|
||||
void getProperties(VkPhysicalDeviceProperties2* properties);
|
||||
|
||||
/** Returns the name of this device. */
|
||||
inline const char* getName() { return _properties.deviceName; }
|
||||
|
||||
/** Returns whether the specified format is supported on this device. */
|
||||
bool getFormatIsSupported(VkFormat format);
|
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|
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@ -315,6 +318,9 @@ public:
|
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/** Returns the physical device underlying this logical device. */
|
||||
inline MVKPhysicalDevice* getPhysicalDevice() { return _physicalDevice; }
|
||||
|
||||
/** Returns the name of this device. */
|
||||
inline const char* getName() { return _pProperties->deviceName; }
|
||||
|
||||
/** Returns the common resource factory for creating command resources. */
|
||||
inline MVKCommandResourceFactory* getCommandResourceFactory() { return _commandResourceFactory; }
|
||||
|
||||
|
@ -619,6 +619,14 @@ void MVKPhysicalDevice::initMetalFeatures() {
|
||||
_metalFeatures.mtlBufferAlignment = 16; // Min float4 alignment for typical vertex buffers. MTLBuffer may go down to 4 bytes for other data.
|
||||
_metalFeatures.maxTextureDimension = (16 * KIBI);
|
||||
}
|
||||
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily3_v2] ) {
|
||||
_metalFeatures.arrayOfTextures = true;
|
||||
}
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily3_v3] ) {
|
||||
_metalFeatures.arrayOfSamplers = true;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if MVK_MACOS
|
||||
@ -644,6 +652,8 @@ void MVKPhysicalDevice::initMetalFeatures() {
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_macOS_GPUFamily1_v3] ) {
|
||||
_metalFeatures.mslVersion = SPIRVToMSLConverterOptions::makeMSLVersion(2);
|
||||
_metalFeatures.texelBuffers = true;
|
||||
_metalFeatures.arrayOfTextures = true;
|
||||
_metalFeatures.arrayOfSamplers = true;
|
||||
_metalFeatures.presentModeImmediate = true;
|
||||
}
|
||||
|
||||
@ -685,6 +695,9 @@ void MVKPhysicalDevice::initFeatures() {
|
||||
_features.shaderInt16 = true;
|
||||
_features.multiDrawIndirect = true;
|
||||
|
||||
_features.shaderSampledImageArrayDynamicIndexing = _metalFeatures.arrayOfTextures;
|
||||
_features.shaderStorageImageArrayDynamicIndexing = _metalFeatures.arrayOfTextures;
|
||||
|
||||
if (_metalFeatures.indirectDrawing && _metalFeatures.baseVertexInstanceDrawing) {
|
||||
_features.drawIndirectFirstInstance = true;
|
||||
}
|
||||
@ -698,10 +711,6 @@ void MVKPhysicalDevice::initFeatures() {
|
||||
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily3_v1] ) {
|
||||
_features.occlusionQueryPrecise = true;
|
||||
}
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily3_v2] ) {
|
||||
_features.shaderSampledImageArrayDynamicIndexing = true;
|
||||
_features.shaderStorageImageArrayDynamicIndexing = true;
|
||||
}
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_iOS_GPUFamily2_v4] ) {
|
||||
_features.depthClamp = true;
|
||||
@ -722,8 +731,6 @@ void MVKPhysicalDevice::initFeatures() {
|
||||
|
||||
if ( [_mtlDevice supportsFeatureSet: MTLFeatureSet_macOS_GPUFamily1_v3] ) {
|
||||
_features.multiViewport = true;
|
||||
_features.shaderSampledImageArrayDynamicIndexing = true;
|
||||
_features.shaderStorageImageArrayDynamicIndexing = true;
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1874,9 +1881,13 @@ void MVKDevice::initQueues(const VkDeviceCreateInfo* pCreateInfo) {
|
||||
const VkDeviceQueueCreateInfo* pQFInfo = &pCreateInfo->pQueueCreateInfos[qrIdx];
|
||||
uint32_t qfIdx = pQFInfo->queueFamilyIndex;
|
||||
MVKQueueFamily* qFam = qFams[qfIdx];
|
||||
VkQueueFamilyProperties qfProps;
|
||||
qFam->getProperties(&qfProps);
|
||||
|
||||
_queuesByQueueFamilyIndex.resize(qfIdx + 1); // Ensure an entry for this queue family exists
|
||||
auto& queues = _queuesByQueueFamilyIndex[qfIdx];
|
||||
for (uint32_t qIdx = 0; qIdx < pQFInfo->queueCount; qIdx++) {
|
||||
uint32_t qCnt = min(pQFInfo->queueCount, qfProps.queueCount);
|
||||
for (uint32_t qIdx = 0; qIdx < qCnt; qIdx++) {
|
||||
queues.push_back(new MVKQueue(this, qFam, qIdx, pQFInfo->pQueuePriorities[qIdx]));
|
||||
}
|
||||
}
|
||||
|
@ -353,21 +353,23 @@ void MVKInstance::logVersions() {
|
||||
|
||||
// Init config.
|
||||
void MVKInstance::initConfig() {
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.debugMode, MVK_DEBUG);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.shaderConversionFlipVertexY, MVK_CONFIG_SHADER_CONVERSION_FLIP_VERTEX_Y);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.synchronousQueueSubmits, MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.prefillMetalCommandBuffers, MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT32(_mvkConfig.maxActiveMetalCommandBuffersPerQueue, MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.supportLargeQueryPools, MVK_CONFIG_SUPPORT_LARGE_QUERY_POOLS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.presentWithCommandBuffer, MVK_CONFIG_PRESENT_WITH_COMMAND_BUFFER);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.swapchainMagFilterUseNearest, MVK_CONFIG_SWAPCHAIN_MAG_FILTER_USE_NEAREST);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT64(_mvkConfig.metalCompileTimeout, MVK_CONFIG_METAL_COMPILE_TIMEOUT);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.performanceTracking, MVK_CONFIG_PERFORMANCE_TRACKING);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT32(_mvkConfig.performanceLoggingFrameCount, MVK_CONFIG_PERFORMANCE_LOGGING_FRAME_COUNT);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.displayWatermark, MVK_CONFIG_DISPLAY_WATERMARK);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.specializedQueueFamilies, MVK_CONFIG_SPECIALIZED_QUEUE_FAMILIES);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.switchSystemGPU, MVK_CONFIG_SWITCH_SYSTEM_GPU);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.fullImageViewSwizzle, MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.debugMode, MVK_DEBUG);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.shaderConversionFlipVertexY, MVK_CONFIG_SHADER_CONVERSION_FLIP_VERTEX_Y);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.synchronousQueueSubmits, MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.prefillMetalCommandBuffers, MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT32(_mvkConfig.maxActiveMetalCommandBuffersPerQueue, MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.supportLargeQueryPools, MVK_CONFIG_SUPPORT_LARGE_QUERY_POOLS);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.presentWithCommandBuffer, MVK_CONFIG_PRESENT_WITH_COMMAND_BUFFER);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.swapchainMagFilterUseNearest, MVK_CONFIG_SWAPCHAIN_MAG_FILTER_USE_NEAREST);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT64(_mvkConfig.metalCompileTimeout, MVK_CONFIG_METAL_COMPILE_TIMEOUT);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.performanceTracking, MVK_CONFIG_PERFORMANCE_TRACKING);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_INT32(_mvkConfig.performanceLoggingFrameCount, MVK_CONFIG_PERFORMANCE_LOGGING_FRAME_COUNT);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.displayWatermark, MVK_CONFIG_DISPLAY_WATERMARK);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.specializedQueueFamilies, MVK_CONFIG_SPECIALIZED_QUEUE_FAMILIES);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.switchSystemGPU, MVK_CONFIG_SWITCH_SYSTEM_GPU);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.fullImageViewSwizzle, MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.defaultGPUCaptureScopeQueueFamilyIndex, MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_FAMILY_INDEX);
|
||||
MVK_SET_FROM_ENV_OR_BUILD_BOOL( _mvkConfig.defaultGPUCaptureScopeQueueIndex, MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_INDEX);
|
||||
}
|
||||
|
||||
VkResult MVKInstance::verifyLayers(uint32_t count, const char* const* names) {
|
||||
|
@ -174,9 +174,15 @@ void MVKQueue::initMTLCommandQueue() {
|
||||
|
||||
// Initializes Xcode GPU capture scopes
|
||||
void MVKQueue::initGPUCaptureScopes() {
|
||||
const MVKConfiguration* pMVKConfig = _device->getInstance()->getMoltenVKConfiguration();
|
||||
|
||||
_submissionCaptureScope = new MVKGPUCaptureScope(this, "CommandBuffer-Submission");
|
||||
|
||||
_presentationCaptureScope = new MVKGPUCaptureScope(this, "Surface-Presentation");
|
||||
_presentationCaptureScope->makeDefault();
|
||||
if (_queueFamily->getIndex() == pMVKConfig->defaultGPUCaptureScopeQueueFamilyIndex &&
|
||||
_index == pMVKConfig->defaultGPUCaptureScopeQueueIndex) {
|
||||
_presentationCaptureScope->makeDefault();
|
||||
}
|
||||
_presentationCaptureScope->beginScope(); // Allow Xcode to capture the first frame if desired.
|
||||
}
|
||||
|
||||
|
@ -224,6 +224,7 @@ MVKMTLFunction MVKShaderModule::getMTLFunction(SPIRVToMSLConverterContext* pCont
|
||||
const VkSpecializationInfo* pSpecializationInfo,
|
||||
MVKPipelineCache* pipelineCache) {
|
||||
lock_guard<mutex> lock(_accessLock);
|
||||
|
||||
MVKShaderLibrary* mvkLib = _defaultLibrary;
|
||||
if ( !mvkLib ) {
|
||||
uint64_t startTime = _device->getPerformanceTimestamp();
|
||||
@ -233,7 +234,10 @@ MVKMTLFunction MVKShaderModule::getMTLFunction(SPIRVToMSLConverterContext* pCont
|
||||
mvkLib = _shaderLibraryCache.getShaderLibrary(pContext, this);
|
||||
}
|
||||
_device->addActivityPerformance(_device->_performanceStatistics.shaderCompilation.shaderLibraryFromCache, startTime);
|
||||
} else {
|
||||
pContext->markAllAttributesAndResourcesUsed();
|
||||
}
|
||||
|
||||
return mvkLib ? mvkLib->getMTLFunction(pSpecializationInfo) : MVKMTLFunctionNull;
|
||||
}
|
||||
|
||||
|
@ -112,6 +112,23 @@
|
||||
# define MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The index of the queue family whose presentation submissions will
|
||||
* be used as the default GPU Capture Scope during debugging in Xcode.
|
||||
*/
|
||||
#ifndef MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_FAMILY_INDEX
|
||||
# define MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_FAMILY_INDEX 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The index of the queue, within the queue family identified by the
|
||||
* MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_FAMILY_INDEX setting, whose presentation
|
||||
* submissions will be used as the default GPU Capture Scope during debugging in Xcode.
|
||||
*/
|
||||
#ifndef MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_INDEX
|
||||
# define MVK_CONFIG_DEFAULT_GPU_CAPTURE_SCOPE_QUEUE_INDEX 0
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* IOSurfaces are supported on macOS, and on iOS starting with iOS 11.
|
||||
|
@ -105,6 +105,15 @@ MVK_PUBLIC_SYMBOL bool SPIRVToMSLConverterContext::isVertexBufferUsed(uint32_t m
|
||||
return false;
|
||||
}
|
||||
|
||||
MVK_PUBLIC_SYMBOL void SPIRVToMSLConverterContext::markAllAttributesAndResourcesUsed() {
|
||||
|
||||
if (options.entryPointStage == spv::ExecutionModelVertex) {
|
||||
for (auto& va : vertexAttributes) { va.isUsedByShader = true; }
|
||||
}
|
||||
|
||||
for (auto& rb : resourceBindings) { rb.isUsedByShader = true; }
|
||||
}
|
||||
|
||||
MVK_PUBLIC_SYMBOL bool SPIRVToMSLConverterContext::matches(const SPIRVToMSLConverterContext& other) const {
|
||||
|
||||
if ( !options.matches(other.options) ) { return false; }
|
||||
|
@ -143,6 +143,9 @@ namespace mvk {
|
||||
/** Returns whether the vertex buffer at the specified Metal binding index is used by the shader. */
|
||||
bool isVertexBufferUsed(uint32_t mslBuffer) const;
|
||||
|
||||
/** Marks all vertex attributes and resources as being used by the shader. */
|
||||
void markAllAttributesAndResourcesUsed();
|
||||
|
||||
/**
|
||||
* Returns whether this context matches the other context. It does if the respective
|
||||
* options match and any vertex attributes and resource bindings used by this context
|
||||
|
Loading…
x
Reference in New Issue
Block a user