Update dependency libraries to match Vulkan SDK 1.3.211.
Update What's New document.
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@ -16,19 +16,24 @@ Copyright (c) 2015-2022 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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MoltenVK 1.1.9
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--------------
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Released TBD
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Released 2022/04/11
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- Add support for extensions:
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- `VK_EXT_sample_locations`
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- Fixes to pipeline layout compatibility.
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- `VK_EXT_sample_locations` _(Custom locations settable via_ `vkCmdBeginRenderPass()` _only,
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since_ `VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations` _is `false`)_.
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- Fixes to pipeline layout compatibility between sequentially bound pipelines.
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- Reinstate memory barriers on non-Apple GPUs, which were inadvertently disabled in an earlier update.
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- Support base vertex instance support in shader conversion.
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- Fix alignment between outputs and inputs between shader stages when using nested structures.
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- Fix issue where the depth component of a stencil-only renderpass attachment was incorrectly attempting to be stored.
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- Fix deletion of GPU counter `MTLFence` while it is being used by `MTLCommandBuffer`.
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- Fix crash in `vkGetMTLCommandQueueMVK()`.
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- Fix leak of `CoreFoundation` objects during calls to `vkUseIOSurfaceMVK()`.
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- Remove limit on `VkPhysicalDeviceLimits::maxSamplerAllocationCount` when not using Metal argument buffers.
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- Avoid adjusting SRGB clear color values by half-ULP on GPUs that round float clear colors down.
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- Fixes to optimize resource objects retained by descriptors beyond their lifetimes.
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- Optimize behavior for `VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT` when
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`MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS` is used
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- `MoltenVKShaderConverter` tool defaults to the highest MSL version supported on runtime OS.
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- Update *glslang* version, to use `python3` in *glslang* scripts, to replace missing `python` on *macOS 12.3*.
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- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to version `34`.
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@ -36,9 +41,13 @@ Released TBD
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- MSL: Support input/output blocks containing nested struct arrays.
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- MSL: Use var name instead of var-type name for flattened interface members.
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- MSL: Handle aliased variable names for resources placed in IB struct.
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- MSL: Handle awkward mix and match of `Offset` / `ArrayStride` in constants.
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- MSL: Append entry point args to local variable names to avoid conflicts.
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- MSL: Consider that gl_IsHelperInvocation can be Volatile.
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- MSL: Consider that `gl_IsHelperInvocation` can be `Volatile`.
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- MSL: Refactor and fix use of quadgroup vs simdgroup.
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- Handle `OpTerminateInvocation`.
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- Fixup names of anonymous inner structs.
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- Fix regression from adding 64-bit switch support.
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