Merge pull request #2231 from billhollings/fix-arg-buff-padding

Fix shader argument buffer padding and atomics.
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Bill Hollings 2024-05-06 23:04:03 -04:00 committed by GitHub
commit bf097edc74
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3 changed files with 7 additions and 2 deletions

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@ -28,6 +28,8 @@ Released 2024/05/07
- Fix crash when using `VK_EXT_metal_objects` under _ARC_. - Fix crash when using `VK_EXT_metal_objects` under _ARC_.
- Fix deadlock when creating a swapchain on a thread other than the main thread. - Fix deadlock when creating a swapchain on a thread other than the main thread.
- Fix potential memory leak in `vkQueueWaitIdle()`. - Fix potential memory leak in `vkQueueWaitIdle()`.
- Fix argument buffer padding on shader conversion.
- Avoid atomic image usage if native atomics are not supported on the platform.
- Ensure buffer bindings are actually used to avoid potential overrun on Metal buffer indexes. - Ensure buffer bindings are actually used to avoid potential overrun on Metal buffer indexes.
- Update dependency libraries to match _Vulkan SDK 1.3.283_. - Update dependency libraries to match _Vulkan SDK 1.3.283_.
- Update `MVK_PRIVATE_API_VERSION` to `41`. - Update `MVK_PRIVATE_API_VERSION` to `41`.
@ -40,6 +42,7 @@ Released 2024/05/07
- MSL: Handle Atomic{S,U}{Min,Max} with mismatched image sign. - MSL: Handle Atomic{S,U}{Min,Max} with mismatched image sign.
- MSL: Handle missing FP16 trancendental overloads. - MSL: Handle missing FP16 trancendental overloads.
- MSL: Remove pointer wrapper stored in `spvDescriptorArray()` to avoid potential Metal compiler bug. - MSL: Remove pointer wrapper stored in `spvDescriptorArray()` to avoid potential Metal compiler bug.
- MSL: Fix argument buffer padding.

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@ -1 +1 @@
2ccc81fd826e4dd4a2db2f94b8e6eb738a89f5f1 84cdc3b68e5ef5a15ecfacda77c61f24a9080cf9

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@ -1081,7 +1081,9 @@ MTLTextureUsage MVKImage::getMTLTextureUsage(MTLPixelFormat mtlPixFmt) {
needsReinterpretation = needsReinterpretation || !pixFmts->compatibleAsLinearOrSRGB(mtlPixFmt, viewFmt); needsReinterpretation = needsReinterpretation || !pixFmts->compatibleAsLinearOrSRGB(mtlPixFmt, viewFmt);
} }
MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples, _isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage, _shouldSupportAtomics); MTLTextureUsage mtlUsage = pixFmts->getMTLTextureUsage(getCombinedUsage(), mtlPixFmt, _samples,
_isLinear || _isLinearForAtomics, needsReinterpretation, _hasExtendedUsage,
_shouldSupportAtomics && getPhysicalDevice()->useNativeTextureAtomics());
// Metal before 3.0 doesn't support 3D compressed textures, so we'll // Metal before 3.0 doesn't support 3D compressed textures, so we'll
// decompress the texture ourselves, and we need to be able to write to it. // decompress the texture ourselves, and we need to be able to write to it.