Update external dependency libraries for Vulkan SDK 1.2.170.
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@ -26,19 +26,67 @@ Released 2021/02/22
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can now be used with a `VkInstance` from another Vulkan layer, or with a `VK_NULL_HANDLE VkInstance`.
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- `MVKConfiguration` extended to cover all MoltenVK environment variables.
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- Report accurate value of 8 for `VkPhysicalDeviceLimits::maxBoundDescriptorSets`.
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- Add ability to automatically capture first GPU frame by setting `MVKConfiguration::autoGPUCaptureScope`
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(or environment variable `MVK_CONFIG_AUTO_GPU_CAPTURE_SCOPE`) to `2`.
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- Advertise macOS M1 GPU as `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
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- For Vulkan semaphores, prefer using `MTLFence` over `MTLEvent`.
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- Support `immmutableSamplers` with sampler arrays.
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- Query pools write to dedicated temporary internal buffer to span multiple render passes
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and support larger query counts.
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- Fixes for race conditions in CTS multithread tests, guarding `MTLDevice` on cross-thread syncing.
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- Set Metal buffer alignment to 256 on non-Apple Silicon iOS/tvOS simulators.
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- `MVKMTLBufferAllocation`: Support device-local temp buffers for tessellation,
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indirect multiview, or occlusion queries buffer usage.
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- `MVKPixelFormats`: Enable `RenderTarget` usage for linear textures on Apple GPUs.
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- `MVKRenderPass`: Use a non-trivial granularity for TBDR GPUs.
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- Don't use barriers in render passes on Apple GPUs.
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- `MVKGraphicsPipeline`: Fix color write mask with `RGB9E5` RTs.
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- `MVKImagePlane`: When sync'ing, create the texture if it doesn't exist.
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- `MVKRenderPass`: Don't use `Load/Store` actions for memoryless.
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- `MVKRenderPass`: Only use `MTLStorageModeMemoryless` where available.
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- `MVKDeviceMemory`: Don't consider Memoryless host-accessible on *macOS/tvOS*.
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- `MVKCmdResolveImage` fix incorrectly changing first resolve layer's src/dst base layer.
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- `MVKPhysicalDevice`: Require Mac family 2 for render without attachments.
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- `MVKPhysicalDevice`: Disable SIMD-group permutation for Mac family 1.
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- `MVKPhysicalDevice`: Clamp maximum buffer range to 4 GiB - 1.
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- `MVKMTLBufferAllocation`: Mark temp buffers as volatile.
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- `SPIRVReflection`: Multiple entry point support for `getShaderOutputs()`.
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- Remove obsolete `MVKVector`, which was long ago replaced with `MVKSmallVector`.
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- Remove official support for submitting shaders directly containing MSL source code or compiled MSL code.
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MSL shaders may still be direclty submitted, and may work, but it is not officially supported at this time.
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MSL shaders may still be directly submitted, and may work, but it is not officially supported at this time.
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Future versions of **MoltenVK** may support direct MSL submission again.
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- Remove `ONLY_ACTIVE_ARCH` from Debug builds. **MoltenVK _Debug_** builds now build for all platform architectures.
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- Add ability to automatically capture first GPU frame by setting `MVKConfiguration::autoGPUCaptureScope`
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(or environment variable `MVK_CONFIG_AUTO_GPU_CAPTURE_SCOPE`) to `2`.
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- Support _GitHub Actions_ for CI builds on pull requests.
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- Support pre-built binary artifacts from _GitHub Actions_ CI builds.
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- `Makefile` and `fetchDependencies` support `xcpretty`, if available.
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- Remove support for _Travis-CI_.
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- `Makefile` and `fetchDependencies` support `xcpretty` (if available)
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- Update `VK_MVK_MOLTENVK_SPEC_VERSION` to `30`.
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- Update copyright notices to year 2021.
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- Update Xcode build settings check to _Xcode 12.4_.
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- Support legacy building on _Xcode 11.7_.
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- Update dependency libraries to match *Vulkan SDK 1.2.170*.
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- Update to latest SPIRV-Cross version:
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- MSL: Gracefully assign automatic input locations to builtin attributes.
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- MSL: Refactor out location consumption count computation.
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- MSL: Always return `[[position]]` when required.
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- MSL: Fix some edge cases in input attachment handling.
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- MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
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- MSL: Always use input_attachment_index for framebuffer fetch binding.
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- MSL: Make sure initialized output builtins are considered active.
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- MSL: Always enable Outputs in vertex stages.
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- MSL: Only consider builtin variables and flatten builtin arrays if they are part of IO interface.
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- MSL: Handle load and store to TessLevel array in TESC.
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- MSL: Fixup type when using tessellation levels in TESC functions.
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- MSL: Fix automatic assign of builtin attributes in tessellation.
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- GLSL/MSL: Handle more complicated tessellation Output initializers.
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- MSL: Emit correct initializer for tessellation control points.
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- MSL: Handle initializers for tess levels.
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- MSL: Fix initializer for tess level outputs.
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- MSL: Fix broken reserved identifier handling for entry points.
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- MSL: Handle reserved identifiers for entry point.
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- Fix pathological complexity explosion for certain shaders.
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- Improve handling of complex variable initialization.
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- Expose position invariance.
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MoltenVK 1.1.1
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Load Diff
@ -205,7 +205,7 @@ the *SPIRV-Tools* library to the `ExternalDependencies` *Xcode* project as follo
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6. In the `Scripts` folder, run `./packagePregenSpirvToolsHeaders`, which will fetch and build the
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full `SPIRV-Tools` library and will update `Templates/spirv-tools/build.zip` from the `*.h` and
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`*.inc` files in `External/glslang/External/spirv-tools/build`. Test by running `./fetchDependencies`
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`*.inc` files in `External/glslang/External/spirv-tools/build`. Test by running `./fetchDependencies --all`
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and a **MoltenVK** build.
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@ -32,7 +32,7 @@
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# binaries for all supported platforms.
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#
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# --none
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# Don't build the external libraries for any platform.
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# Don't build the external libraries for any platform (this is the default).
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#
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# Multiple platform options may be specified. At least one platform option must be specified.
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#
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