Update to latest version of SPIRV-Cross.
Track version of spvAux buffer struct in SPRIV-Cross and fail build if different than version expected by MoltenVK. Update MoltenVK version to 1.0.33. Update What's New document.
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@ -13,6 +13,27 @@ For best results, use a Markdown reader.*
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MoltenVK 1.0.33
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---------------
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Released TBD
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- Support the `VK_EXT_memory_budget` extension.
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- Use the `MTLDevice registryID` property to locate it in `IOKit`.
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- Add GPU device ID for *iOS A12* SoC.
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- Allow logging level to be controlled with `MVK_LOG_LEVEL` runtime environment variable.
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- Don't warn on identity swizzles when `fullImageViewSwizzle` config setting is enabled.
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- Track version of spvAux buffer struct in SPRIV-Cross and fail build if different
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than version expected by MoltenVK.
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- Modify README.md to direct developers to Vulkan SDK.
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- Update to latest SPIRV-Cross version:
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- MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
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- MSL: Add a setting to capture vertex shader output to a buffer.
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- MSL: Stop passing the aux buffer around.
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- Support LUTs in single-function CFGs on Private storage class.
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MoltenVK 1.0.32
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---------------
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@ -1 +1 @@
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a029d3faa12082bb4fac78351701d832716759df
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d9ed3dcc7a7e62e5f95fd8f24e3d35e7e402ae92
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@ -48,7 +48,7 @@ extern "C" {
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*/
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#define MVK_VERSION_MAJOR 1
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#define MVK_VERSION_MINOR 0
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#define MVK_VERSION_PATCH 32
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#define MVK_VERSION_PATCH 33
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#define MVK_MAKE_VERSION(major, minor, patch) (((major) * 10000) + ((minor) * 100) + (patch))
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#define MVK_VERSION MVK_MAKE_VERSION(MVK_VERSION_MAJOR, MVK_VERSION_MINOR, MVK_VERSION_PATCH)
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@ -27,6 +27,12 @@
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using namespace mvk;
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using namespace std;
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// Verify that the spvAux structure used to pass auxilliary info between MoltenVK and SPIRV-Cross has not changed.
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#define MVK_SUPPORTED_MSL_AUX_BUFFER_STRUCT_VERSION 1
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#if MVK_SUPPORTED_MSL_AUX_BUFFER_STRUCT_VERSION != SPIRV_CROSS_MSL_AUX_BUFFER_STRUCT_VERSION
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# error "The version number of the MSL spvAux struct used to pass auxilliary info to shaders does not match between MoltenVK and SPIRV-Cross. If the spvAux struct definition is not the same between MoltenVK and shaders created by SPRIV-Cross, memory errors will occur."
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#endif
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#pragma mark -
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#pragma mark SPIRVToMSLConverterContext
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