Disable pipeline cache compression prior to macOS 10.15 and iOS/tvOS 13.0.
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@ -23,6 +23,7 @@ Released TBD
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- Support BC compression on iOS/tvOS where available (iOS/tvOS 16.4 and above and supported by the GPU).
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- Fix memory leak when waiting on timeline semaphores.
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- Ensure shaders that use `PhysicalStorageBufferAddresses` encode the use of the associated `MTLBuffer`.
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- Disable pipeline cache compression prior to macOS 10.15 and iOS/tvOS 13.0.
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- Add `MVK_ENABLE_EXPLICIT_LOD_WORKAROUND` environment variable to selectively
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disable recent fixes to handling LOD for arrayed depth images in shaders,
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on Apple Silicon, when those fixes cause regression in rendering behavior.
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@ -906,6 +906,8 @@ typedef struct {
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* memory. In such a case, this parameter can be used to compress the MSL source code that
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* is awaiting export as part of a pipeline cache.
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*
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* Pipeline cache compression is available for macOS 10.15 and above, and iOS/tvOS 13.0 and above.
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*
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* The value of this parameter can be changed at any time, and will affect the size of
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* the cached MSL from subsequent shader compilations.
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*
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@ -148,7 +148,9 @@ static size_t mvkCompressDecompress(const uint8_t* srcBytes, size_t srcSize,
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MVKConfigCompressionAlgorithm compAlgo,
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bool isCompressing) {
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size_t dstByteCount = 0;
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if (compAlgo != MVK_CONFIG_COMPRESSION_ALGORITHM_NONE) {
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bool compressionSupported = ([NSData instancesRespondToSelector: @selector(compressedDataUsingAlgorithm:error:)] &&
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[NSData instancesRespondToSelector: @selector(decompressedDataUsingAlgorithm:error:)]);
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if (compressionSupported && compAlgo != MVK_CONFIG_COMPRESSION_ALGORITHM_NONE) {
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@autoreleasepool {
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NSDataCompressionAlgorithm sysCompAlgo = getSystemCompressionAlgo(compAlgo);
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NSData* srcData = [NSData dataWithBytesNoCopy: (void*)srcBytes length: srcSize freeWhenDone: NO];
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