Add `MVK_CONFIG_TEXTURE_1D_AS_2D` environment variable, enabled by default.
Modify 1D warning messages to recommend use of `MVK_CONFIG_TEXTURE_1D_AS_2D`.
Update to latest version of SPIRV-Cross.
Align pipeline cache contents to latest CompilerMSL::Options structure.
Clean up code signing on demo Xcode projects.
MVKRenderPass use emplace_back() instead of push_back()
when populating _subpasses & _attachments vectors.
Add mvkLogSizeOf(T) development debugging function.
Declare _formatDescriptions[] in mvk_datatypes.mm as officially writable
because Clang now locates static const in non-writable memory.
Update build settings to Xcode 11.
Update MoltenVK_Runtime_UserGuide.md about embedding `libMoltenVK.dylib` in an application.
On Intel devices, Metal reports different values for max threadgroup width
between the pipeline state and device, so conservatively use the minimum of
these two reported values.
Remove obsolescence log message for vkCreateMacOSSurfaceMVK()
and vkCreateIOSSurfaceMVK() functions.
Fix test for alignment of invalid pixel formats.
Update dependency libraries to match Vulkan SDK 1.1.121.
Update to renaming of VK_INTEL_shader_integer_functions2
enums and structs in latest Vulkan headers.
Update Whats_New.md document.
This extension allows fragment shaders to delineate critical sections
where pairs of invocations may not execute simultaneously. In Metal, the
nearest equivalent functionality is raster order groups. This
implementation is thus implemented on top of them.
Update SPIRV-Cross to pull in SPIR-V support for this new extension.
This limitation appears to be have been present all along (cf. Metal
Feature Set Tables, under "Maximum function memory allocation for a
buffer in the constant address space"). I guess we never ran into it
before.
Prompted by #730.
MVK_ALLOW_METAL_FENCES environment variable.
Refactor MVKSemaphore class into separate MVKSemaphoreMTLFence,
MVKSemaphoreMTLEvent, and MVKSemaphoreEmulated subclasses.
Add MVK_ALLOW_METAL_FENCES environment variable to optionally
enable using MTLFence for Vulkan semaphores.
Add MVKPhysicalDeviceMetalFeatures::fences to track MTLFence availability.
Update VK_MVK_MOLTENVK_SPEC_VERSION to version 22.
Use parallelism more effectively to massively cover buffer with
multiple full threadgroups, instead of serial looping in shader.
Performance improvement measured at 150x (yes...x not %) on macOS.
MVKCmdFillBuffer move validation test to setContent() instead of encode().