MVKShaderConverterTool add support to output SPIR-V as header (.h) files.
Add MVKShaderConverterTool Xcode target.
Add MVKShaderConverterTool Package Xcode scheme.
fetchDependencies builds MVKShaderConverterTool and runs
it on shader files in VulkanSamples API-Samples directory.
Refactor SPIRVToMSLConverterContext into distinct SPIRVToMSLConversionConfiguration
and SPIRVToMSLConversionResults for conversion input and output, respectively.
Update to latest SPIRV-Cross version.
Update What's New document.
On iOS GPU family 2 and earlier:
- Allow immutable samplers to be passed to SPIRV-Cross in a format
they can be output as hardcoded constexpr samplers in MSL.
- Validate depth compare samplers are only used as immutable.
MVKMVKPipelineLayout & MVKDescriptorSetLayout can take null MVKCommandEncoder
to perform a validation pass when binding or pushing.
Reduce redundancy by combining SPIRVToMSLConverterContext structs
with compatible SPIRV-Cross structs.
Update MoltenVK version to 1.0.36.
Support runtime shader compilation from GLSL.
Return VK_ERROR_INVALID_SHADER_NV on shader and pipeline compilation errors.
Add MVKShaderCompilationPerformance::glslToSPRIV to track GLSL conversion performance.
Rename MoltenVKGLSLToSPIRVConverter MVKShaderStage enum to MVKGLSLConversionShaderStage
to avoid naming conflicts with MoltenVK MVKShaderStage enum.
Hologram demo load SPIR-V directly instead of using GLSL through either
MoltenVKGLSLToSPIRVConverter or VK_NV_glsl_shader extension.
Update to latest version of VulkanSamples that supports MVKGLSLConversionShaderStage.
Add SPIRVToMSLConverterOptions::platform to track platform. Default to build platform.
Update default SPIRVToMSLConverterOptions MSL version to 2.1.
MoltenVKShaderConverter test MSL compilation use same MSL version as conversion.
Default min perf tracking value to 0.0.
SPIRVToMSLConverter.h reference spirv.hpp via SPIRV-Cross framework.
Update What's New document.
tool now validates converted MSL with a test compilation.
Project build scripts now build dylib and framework in separate build directories
to enable MoltenVKShaderConverter to link to static library instead of dynamic library.
Final Package structure remains the same.
In Debug build, copy dylib dSYM files to Package.
Package/Latest directory now links relative to local Debug or Release directory.
Add install option to Makefile.
MoltenVKShaderConverter tool now validates converted MSL with a test compilation.
Clean up various MSL conversion and compilation error logging.
MVKCommandResourceFactory wrap Metal library compile with autorelease pool.
Build ExternalDependencies with same symbol hiding as MoltenVK to suppress visibility warnings.
Update What's New document.
Refactor build scripts.
Update paths to MoltenVKGLSLToSPIRVConverter framework in demos.
Fix rare build race condition on MoltenVKShaderConverter link to MoltenVK.
Support separate specialization for each workgroup dimension.
Support zero as a specialization ID value.
Cleanup MoltenVKShaderConverterTool.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.14.
Fix OOM conditions with multiple consecutive two-vector OpVectorShuffles.
Support non-square row-major matrix conversions.
Add ability to write SPIR-V to file for debugging purposes.
Update ThirdPartyConfig.md to latest use of SPIRV-Cross testability.
Update to latest SPIRV-Cross version.