LunarG is planning to retire the LunarG/VulkanSamples repository.
Remove dependency to it, and remove the affected Hologram and API-Samples demo apps.
Update documents, including directing developers to the
KhronosGroup/Vulkan-Samples repository for official demo apps.
Add link to Vulkan SDK Getting Started doc to README.md and
MoltenVK_Runtime_UserGuide.md documents.
Add Github CI badge to README.md, and remove Travis CI badge.
Make document notices of use of Markdown into comments
so they are invisible when using a Markdown reader.
Define MVK_MACCAT build macro and use it to conditionally compile code to align
with build features and capabilities of Mac Catalyst platform on macOS 11.0+.
Treat Mac Catalyst as minor variation of macOS 11.0.
Update documentation.
Currently only support Mac Catalyst on macOS 11.0+, to avoid complexities of
deselecting iOS features and capabilities for Mac Catalyst on previous macOS versions.
Mac Catalyst (and Simulators) require use of XCFrameworks.
Currently unable to generate a dylib for Mac Catalyst.
Combine MoltenVKSPIRVToMSLConverter and MoltenVKGLSLToSPIRVConverter
frameworks into a single MoltenVKShaderConverter framework.
Update corresponding directory structures, symlinks, scripts, and build paths.
Update MoltenVK code to use new framework name for headers.
Add symlinks in API-Samples demo to support legacy
MoltenVKGLSLToSPIRVConverter header paths.
In addition to simplifying shader converter code and build management, the
use of only one shader converter framework fixes a race condition within Xcode,
prior to Xcode 12, when multiple targets use the same dependency XCFramework.
Remove EXCLUDED_ARCHS from all Xcode projects to allow fat platform libraries to be built.
Script copy_lib_to_staging.sh no longer breaks fat libraries into single-architecture
libraries, and simply copies fat file to XCFramework staging area.
This permits support for arm64 on macOS, and arm64e on iOS and tvOS.
Creating a Simulator dylib containing both x86_64 and arm64 (Apple Silicon)
architectures is not currently supported by Xcode, so Simulator dylibs are skipped.
- Delete fat library and framework scripts and templates.
- MoltenVK build package now only includes one XCFramework, and separate platform dylibs.
- Modify fetchDependencies and Makefile targets to not build fat libraries,
and to build simulators separately than platforms instead.
- Script package_moltenvk.sh now copies dylibs for all built platforms.
- Consolidate package_all.sh and delete package_one_os.sh.
- Swap names of copy_lib_to_staging.sh and copy_to_staging.sh scripts.
- Cube demo now uses MoltenVK as XCFramework, and support Simulator builds.
- Hologram demo now uses MoltenVK as dylibs from new packaging location.
- API-Samples demo now uses MoltenVK as XCFramework.
- Update documentation.
Create fat builds of static, dynamic & framework libraries if both iOS
and simulator versions have been created from separate manual Xcode builds.
Refactor scripts for creating fat libraries to reuse across projects.
Add MVK_BUILT_PROD_DIR to replace use of BUILT_PRODUCTS_DIR in most scripts
to allow flexibility across per-platform compilation.
MVKShaderConverterTool add support to output SPIR-V as header (.h) files.
Add MVKShaderConverterTool Xcode target.
Add MVKShaderConverterTool Package Xcode scheme.
fetchDependencies builds MVKShaderConverterTool and runs
it on shader files in VulkanSamples API-Samples directory.
Add `MVK_CONFIG_TEXTURE_1D_AS_2D` environment variable, enabled by default.
Modify 1D warning messages to recommend use of `MVK_CONFIG_TEXTURE_1D_AS_2D`.
Update to latest version of SPIRV-Cross.
Align pipeline cache contents to latest CompilerMSL::Options structure.
Clean up code signing on demo Xcode projects.
Declare _formatDescriptions[] in mvk_datatypes.mm as officially writable
because Clang now locates static const in non-writable memory.
Update build settings to Xcode 11.
Update MoltenVK_Runtime_UserGuide.md about embedding `libMoltenVK.dylib` in an application.
Support runtime shader compilation from GLSL.
Return VK_ERROR_INVALID_SHADER_NV on shader and pipeline compilation errors.
Add MVKShaderCompilationPerformance::glslToSPRIV to track GLSL conversion performance.
Rename MoltenVKGLSLToSPIRVConverter MVKShaderStage enum to MVKGLSLConversionShaderStage
to avoid naming conflicts with MoltenVK MVKShaderStage enum.
Hologram demo load SPIR-V directly instead of using GLSL through either
MoltenVKGLSLToSPIRVConverter or VK_NV_glsl_shader extension.
Update to latest version of VulkanSamples that supports MVKGLSLConversionShaderStage.