This provides feedback that indicates:
* how long it took to compile each shader stage and the pipeline as a
whole;
* whether or not the pipeline or any shader stage were found in any
supplied pipeline cache; and
* whether or not any supplied base pipeline were used to accelerate
pipeline creation.
This is similar to the performance statistics that MoltenVK already
collects.
Since we don't use any supplied base pipeline at all, this
implementation never sets
`VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT`. However,
I've identified several places where we could probably use the base
pipeline to accelerate pipeline creation. One day, I should probably
implement that.
Likewise, because we don't yet support using `MTLBinaryArchive`s,
`VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT` is
never set on the whole pipeline, though it *is* set for individual
stages, on the assumption that any shader found in a cache is likely to
be found in Metal's own implicit cache.
In this implementation, shader stage compilation time includes any time
needed to build the `MTLComputePipelineState`s needed for vertex and
tessellation control shaders in tessellated pipelines.
This patch also changes compilation of the vertex stage
`MTLComputePipelineState`s in tessellated pipelines to be eager instead
of lazy. We really ought to have been doing this anyway, in order to
report pipeline failures at creation time instead of draw time. I'm not
happy, though, that we now pay the cost of all three pipeline states all
the time, instead of just the ones that are used.
This also gets rid of some fields of `MVKGraphicsPipeline` that were
only used during pipeline construction, which should save some memory,
particularly for apps that create lots of pipelines.
This extension has a direct Metal equivalent in the
`-[MTLDevice sampleTimestamps:gpuTimestamp:]` method. However, that
method returns CPU timestamps in the Mach absolute time domain, which is
*not* that of `CLOCK_MONOTONIC_RAW` but of `CLOCK_UPTIME_RAW`. The
function that corresponds to `CLOCK_MONOTONIC_RAW` is
`mach_continuous_time()`. Therefore, this implementation uses the
`mach_continuous_time()` function for the CPU timestamp. Perhaps we
should lobby the WG for `VK_TIME_DOMAIN_CLOCK_UPTIME_RAW_EXT`.
The changes are as follows:
* Moved the code around to fit with the ordering system
* Added a function to get available cpu cores
* Renamed variables with _ in front of them
* Added mutexes and lock guards for the getters and setters of the max concurrency and result variables
* Made max concurrency dynamic by returning 0 when the operation is finished
Generally replace use of @available() with respondsToSelector:.
Add mvkMakeOSVersion() and mvkOSVersionIsAtLeast(macos,ios) to help testing OS versions.
Set maxDrawIndexedIndexValue to kMVKUndefinedLargeUInt32 instead of uint32_t max.
This is the heap representing system memory. The memory type
corresponding to `MTLStorageModeShared` is reported as belonging to this
heap.
I've tried to correct the reported size of the heaps as well while I'm
at it. UMA GPUs and the system heap for NUMA GPUs use the system memory
size as the heap size, and the amount of available memory as the budget.
iOS 13 uses the new `os_proc_available_memory()` API for this purpose.
NUMA GPUs additionally use the memory used by the process as a crude
measure of system heap usage.
Add MVKDebugReportCallback class.
Add MVKVulkanAPIObject class as base class of classes exposed in Vulkan API.
Remove MVKRefCountedDeviceObject class and move ref-counting to MVKVulkanAPIObject.
Rename MVKDispatchableObject class to MVKDispatchableVulkanAPIObject.
Introduce multiple inheritance mixin classes into class hierarchy.
Add MVKBaseObject::getVulkanAPIObject() function to find Vulkan API object
controlling any subobject that needs to report something.
MVKCommandResourceFactory functions pass in calling object for reporting.
Add MVKBaseObject::reportMessage() & reportError() functions.
Replace mvkNotifyErrorWithText() static function with reportError()
instance function to allow access to debug reporting.
Redefine MVKLog*() functions to call reportError() instance method.
Delete MVKLogging.cpp.
Remove MVKLogging.h from MoltenVKShaderConverter project.
Add mvk_datatypes.hpp to redirect errors in mvk_datatypes.h functions to debug
reporting. Use mvk_datatypes.hpp internally for all references to these functions.
Convert several static methods to instance methods.
Refactor platform defines in MVKSurface.h.
Explicitly count MVKExtensionList extension count to avoid relying on struct size.
Remove MVKCommandBuffer::recordResult() and use setConfigurationResult().
Change log indication of error in logs from [***MoltenVK ERROR***] to [mvk-error],
for consistency with other log level indications.
Update MoltenVK version to 1.0.35.