6 Commits

Author SHA1 Message Date
Bill Hollings
8ec682938b Update copyright to 2020. 2020-01-07 16:47:29 -05:00
Colin Hughes
75c3e13281 Add linking separate shader texts to GLSLToSPRIVConverter 2019-10-16 00:27:39 -06:00
Bill Hollings
c3aaf976ae Add support for the VK_NV_glsl_shader extension.
Support runtime shader compilation from GLSL.
Return VK_ERROR_INVALID_SHADER_NV on shader and pipeline compilation errors.
Add MVKShaderCompilationPerformance::glslToSPRIV to track GLSL conversion performance.
Rename MoltenVKGLSLToSPIRVConverter MVKShaderStage enum to MVKGLSLConversionShaderStage
to avoid naming conflicts with MoltenVK MVKShaderStage enum.
Hologram demo load SPIR-V directly instead of using GLSL through either
MoltenVKGLSLToSPIRVConverter or VK_NV_glsl_shader extension.
Update to latest version of VulkanSamples that supports MVKGLSLConversionShaderStage.
2019-05-10 12:21:03 -04:00
Bill Hollings
fe55930fd5 Update Brenwill copyright noticies to 2019. 2019-01-01 21:13:25 -05:00
Bill Hollings
98b050e6e2 Update copyright dates to 2018. 2018-01-31 16:57:59 -05:00
Bill Hollings
fd7b8234f9 Initial open-source commit. 2017-11-17 11:14:29 -05:00