7 Commits

Author SHA1 Message Date
Aman Gupta
e847fb38e9 fix some missing return warnings 2020-06-17 14:46:06 -07:00
Bill Hollings
dd98fbd26f Remove use of @available() directive as it can cause issues in some build environments.
Generally replace use of @available() with respondsToSelector:.
Add mvkMakeOSVersion() and mvkOSVersionIsAtLeast(macos,ios) to help testing OS versions.
Set maxDrawIndexedIndexValue to kMVKUndefinedLargeUInt32 instead of uint32_t max.
2020-06-11 12:43:38 -04:00
Chip Davis
9260f5bfd5 MVKDevice: Support capturing GPU traces to a file.
Use MVK_CONFIG_AUTO_GPU_CAPTURE_OUTPUT_FILE to set the destination file.
This is useful for capturing traces where the program in question cannot
be run under Xcode's control; the captured trace can then be inspected
later with Xcode.

This new feature requires Metal 3.0 (macOS 10.15, iOS 13).
2020-04-22 18:38:08 -05:00
Bill Hollings
5728f50f0f Add mvkOSVersionIsAtLeast() to simplify and standardizing testing OS version. 2020-03-28 20:11:21 -04:00
Bill Hollings
8ec682938b Update copyright to 2020. 2020-01-07 16:47:29 -05:00
Chip Davis
92f0bec6e2 MVKDevice: Report a second heap for non-UMA devices.
This is the heap representing system memory. The memory type
corresponding to `MTLStorageModeShared` is reported as belonging to this
heap.

I've tried to correct the reported size of the heaps as well while I'm
at it. UMA GPUs and the system heap for NUMA GPUs use the system memory
size as the heap size, and the amount of available memory as the budget.
iOS 13 uses the new `os_proc_available_memory()` API for this purpose.
NUMA GPUs additionally use the memory used by the process as a crude
measure of system heap usage.
2019-08-09 11:53:39 -05:00
Bill Hollings
ebce19b0b7 Add MoltenVKShaderConverter tool option to log shader conversion performance.
Move MVKOSExtension.h/mm to from MoltenVK to Common
and move MTLDevice functions to MVKDevice.
2019-04-11 14:26:35 -04:00