Combine MoltenVKSPIRVToMSLConverter and MoltenVKGLSLToSPIRVConverter
frameworks into a single MoltenVKShaderConverter framework.
Update corresponding directory structures, symlinks, scripts, and build paths.
Update MoltenVK code to use new framework name for headers.
Add symlinks in API-Samples demo to support legacy
MoltenVKGLSLToSPIRVConverter header paths.
In addition to simplifying shader converter code and build management, the
use of only one shader converter framework fixes a race condition within Xcode,
prior to Xcode 12, when multiple targets use the same dependency XCFramework.
- Delete fat library and framework scripts and templates.
- MoltenVK build package now only includes one XCFramework, and separate platform dylibs.
- Modify fetchDependencies and Makefile targets to not build fat libraries,
and to build simulators separately than platforms instead.
- Script package_moltenvk.sh now copies dylibs for all built platforms.
- Consolidate package_all.sh and delete package_one_os.sh.
- Swap names of copy_lib_to_staging.sh and copy_to_staging.sh scripts.
- Cube demo now uses MoltenVK as XCFramework, and support Simulator builds.
- Hologram demo now uses MoltenVK as dylibs from new packaging location.
- API-Samples demo now uses MoltenVK as XCFramework.
- Update documentation.
Create shader converters as XCFrameworks.
Don't create shader converters as fat libs, dylibs, or regular frameworks.
Rename create_xcframework.sh to create_xcframework_func.sh.
Use separate MoltenVK packaging scripts for one or all OS's.
Add package_one_os.sh.
Remove package_shader_converter_lib.sh.
Remove redundant GLSL shader converter dependencies in MoltenVK packaging targets.
Create fat builds of static, dynamic & framework libraries if both iOS
and simulator versions have been created from separate manual Xcode builds.
Refactor scripts for creating fat libraries to reuse across projects.
Add MVK_BUILT_PROD_DIR to replace use of BUILT_PRODUCTS_DIR in most scripts
to allow flexibility across per-platform compilation.
MVKShaderConverterTool add support to output SPIR-V as header (.h) files.
Add MVKShaderConverterTool Xcode target.
Add MVKShaderConverterTool Package Xcode scheme.
fetchDependencies builds MVKShaderConverterTool and runs
it on shader files in VulkanSamples API-Samples directory.
Declare _formatDescriptions[] in mvk_datatypes.mm as officially writable
because Clang now locates static const in non-writable memory.
Update build settings to Xcode 11.
Update MoltenVK_Runtime_UserGuide.md about embedding `libMoltenVK.dylib` in an application.
Refactor build scripts.
Update paths to MoltenVKGLSLToSPIRVConverter framework in demos.
Fix rare build race condition on MoltenVKShaderConverter link to MoltenVK.
Add separate ExternalDependencies Xcode project.
Move external dependencies to ExternalDependencies project.
The fetchDependencies script builds external dependencies libraries into External/build.
The fetchDependencies script prepares SPIRV-Tools without preparing glslang.
MoltenVK links to pre-built external dependency static libraries.
MoltenVK includes external library headers using full relative paths.
Fixes to create_dylib.sh to cleanup bitcode and architecture support.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.26.
Update Xcode projects to Xcode 10.1.
Update What's New document.
Support creation of static library and build framework and dynamic library from it.
Add Makefile to better support command line or script building integration.
Update demos to each use one of framework, static library, and dynamic library.
Refactor and rename the build scripts.
Refactor and rename the Xcode Schemes.
Update build and runtime documentation.
Update What's New document.
Add MVKConfiguration member prefillMetalCommandBuffers and build setting
MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS.
Rename MVKConfiguration member maxActiveMetalCommandBuffersPerPool
to maxActiveMetalCommandBuffersPerQueue.
Support Xcode 10 build settings.
fetchDependencies script now in top directory to avoid Travis caching of
External directory. fetchDependencies is now smart about fetching vs cloning
and building only what is necessary.
via vkGetPipelineCacheData(), vkCreatePipelineCache() & vkMergePipelineCaches().
Add the cereal serialization framework as a dependency.
Update documentation. Update project settings to Xcode 9.3.
Load external library versions using script instead of Git submodules.
SPIRV-Cross, Vulkan-LoaderAndValidationLayers & VulkanSamples versions recorded in files.
glslang version determined by Vulkan-LoaderAndValidationLayers.
SPIRV-Tools & SPIRV-Headers versions loaded by glslang.
When MoltenVK is built as part of the LunarG SDK, use external libraries
sourced from parent Vulkan-LoaderAndValidationLayers.
Use Vulkan headers from Vulkan-LoaderAndValidationLayers.
No longer generate Vulkan specification.
Update documentation.
Add LunarG demo app repository as a submodule.
Add LunarG demo config to makeAll script.
Rename Demos/README_MoltenVK_Demos.md to Demos/README.md.
Do not copy Demos folder to MoltenVK runtime distribution.
Do not copy ThirdPartyConfig.md to MoltenVK runtime distribution.
Add cmake as a dependency in README.md.