327 Commits

Author SHA1 Message Date
Bill Hollings
2d4de6db68 Fixes to attachment and image clearing to pass CTS tests.
MVKCmdClearAttachments support clearing multiple attachment layers.
MVKCmdClearImage use renderpass clear, and support clearning multiple image layers.
Rename mvkCmdClearImage() to mvkCmdClearColorImage().
MVKDevice add getFormatIsSupported() to allow devices to test for format support.
MVKFramebuffer support multiple layers.
mvk_datatypes.h support both 2D and 3D mipmap calculations and allow
mvkMTLPrimitiveTopologyClassFromVkPrimitiveTopology() in iOS.
Remove support for VK_FORMAT_B10G11R11_UFLOAT_PACK32 & VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
since format components are reversed on Metal.
Move OS extension source files to new OS directory.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.16.
2018-07-23 20:12:57 -04:00
Bill Hollings
86bb51554b Support IOSurface on iOS only if IPHONEOS_DEPLOYMENT_TARGET is at least iOS 11.0.
On iOS, only compile IOSurface support, and link IOSurface framework to
libMoltenVK.dylib, if IPHONEOS_DEPLOYMENT_TARGET is at least iOS 11.0.
Update to latest version of SPIRV-Cross.
Update MoltenVK version to 1.0.15.
2018-07-12 18:26:54 -04:00
Nat Brown
4ef6a0f8c9 Removes references to IOSurface framework on IOS and markes the IOSurface features as unavailable. A better solution would be to not support IOSurface features prior to iOS 11.0 when the framework became partially public, but this is a good initial solution. 2018-07-09 06:26:11 -07:00
Bill Hollings
6950102404 Set correct value for VkPhysicalDeviceLimits::maxPerStageDescriptorInputAttachments. 2018-07-04 12:48:47 -04:00
Bill Hollings
e203b93285 Fix compute shader workgroup size specialization.
Support separate specialization for each workgroup dimension.
Support zero as a specialization ID value.
Cleanup MoltenVKShaderConverterTool.
Update to latest SPIRV-Cross version.
Update MoltenVK version to 1.0.14.
2018-07-03 13:57:53 -04:00
Bill Hollings
5280e9515a vkGetPhysicalDeviceImageFormatProperties() indicate 1D texture limitations. 2018-06-28 17:46:14 -04:00
Bill Hollings
42d42721bd Improve crispness of visuals on macOS Retina displays.
Set CAMetalLayer magnificationFilter property to Nearest by default.
Add MVKDeviceConfiguration::swapchainMagFilterUseNearest member to allow overrides.
2018-06-28 14:07:58 -04:00
Bill Hollings
e959b9d9a6 Support larger VkBufferViews by using 2D Metal textures.
Map 1D buffer view contents to 2D Metal texture.
Add MVKPhysicalDeviceMetalFeatures::maxTextureDimension element.
Set VkPhysicalDeviceLimits::maxTexelBufferElements to maxTextureDimension ^ 2.
Shaders accessing buffer view use special function to map 1D buffer view coordinates
to 2D Metal texture coordinates.
Pass maxTextureDimension to shader.
Update to latest SPIRV-Cross version for appropriate shaders.
Update MoltenVK version to 1.0.13.
2018-06-27 18:03:30 -04:00
Bill Hollings
d34c790bea Swapchain return VK_ERROR_OUT_OF_DATE_KHR when window resized. 2018-06-23 15:53:16 -04:00
Bill Hollings
10a023debe Update to latest library dependencies to match Vulkan SDK 1.1.77.
Update MoltenVK version to 1.0.12.
2018-06-15 15:14:59 -04:00
Bill Hollings
e90480ea99 vkCmdClearImage() fixes to clearing depth and stencil formats and avoid Metal validation errors. 2018-06-15 14:25:52 -04:00
Bill Hollings
9ae35d73c4 Update Xcode version checks to Xcode 9.4. 2018-06-14 12:46:41 -04:00
Bill Hollings
1b9946c15d vkCmdBlitImage() remove broken support for depth/stencil scaling. 2018-06-13 15:55:33 -04:00
Bill Hollings
84ffa1844e vkCmdBlitImage() support texture arrays as source and destination targets. 2018-06-13 13:36:08 -04:00
Bill Hollings
595470c747 Merge branch 'master' of https://github.com/KhronosGroup/MoltenVK 2018-06-12 13:34:26 -04:00
Bill Hollings
2a3af2089c
Merge pull request #179 from danginsburg/mgpu_headless_sorting
Change the sorting for Metal devices in the list of physicalDevices t…
2018-06-12 13:32:54 -04:00
Bill Hollings
4723911450
Merge pull request #178 from danginsburg/vsync_fix
Fix Dota 2 bug with vsync toggling not working (https://github.com/Va…
2018-06-12 13:30:30 -04:00
Bill Hollings
c1616f96d3 Fix slice index when rendering to cube maps. 2018-06-12 13:27:40 -04:00
Dan Ginsburg
30751d4bde Change the sorting for Metal devices in the list of physicalDevices to be sorted also by whether they are headless. What was happening is that on a dual FirePro D500 system sometimes the headless GPU would be returned first. When that happened, Dota 2 would select that GPU and then fail to start because the queue did not support presentation. 2018-06-12 09:20:44 -04:00
Dan Ginsburg
b808d59743 Fix Dota 2 bug with vsync toggling not working (https://github.com/ValveSoftware/Dota-2-Vulkan/issues/257). Vsync would be disabled on first swapchain creation, but not re-enabled if swapchain mode switched from IMMEDIATE -> FIFO or back from FIFO -> IMMEDIATE. 2018-06-12 09:00:12 -04:00
Bill Hollings
85dae9e978 Merge branch 'master' of https://github.com/KhronosGroup/MoltenVK 2018-06-12 08:59:51 -04:00
danginsburg
f5a3b9072f Update to latest SPIRV-Cross to fix MSL compilation failures on macOS 10.14 Mojave Beta (KhronosGroup/SPIRV-Cross#603). Fixes Dota 2 on Mojave.
Also update MoltenVK to 1.0.11 so that VkPipelineCache UUID changes and shaders get regenerated by applications.
2018-06-12 08:24:56 -04:00
Bill Hollings
96d680a4e0 Avoid fragment shader tracking interacting with vertex attributes.
Restrict allowed linear tiling features for pixel formats.
Fix bad logic when testing allowed linear tiling usage.
Update MoltenVK to 1.0.11.
2018-06-06 21:14:09 -04:00
Bill Hollings
67f659c064 Fix copying 4-byte 32-bit depth/stencil formats between buffers and textures. 2018-06-05 17:24:05 -04:00
Bill Hollings
c2324a574f Avoid Metal validation error on MTLBuffer.contents access from private storage. 2018-06-04 20:04:33 -04:00
Bill Hollings
0c854c508d Support using Metal texel buffer for linear images to increase host coherency.
MVKDeviceMemory track MVKImages and MVKBuffers separately.
Per Vulkan spec, restrict linear images to 2D, non-array, single mipmap.
Use texel buffer if possible for texture on coherent device memory.
Only flush MVKImages (not MVKBuffers) when device memory mapped.
Do not flush texel buffer images.
2018-06-04 19:15:32 -04:00
Bill Hollings
7693ebe313 Merge branch 'master' of https://github.com/KhronosGroup/MoltenVK 2018-06-01 12:49:16 -04:00
Dan Ginsburg
5ce2fc82ff Fix vsync not being enabled in IMMEDIATE present mode. MVK_MACOS was not being defined. 2018-06-01 10:23:27 -04:00
Bill Hollings
958f56fb85 Support mapping and filling device memory before binding an image to it.
MVKDeviceMemory uses a single memory allocation, which may be an MTLBuffer or host memory.
Image populates MTLTexture when bound to host accessible device memory.
Update MoltenVK version to 1.0.10.
2018-05-30 21:21:18 -04:00
Bill Hollings
c833cc544d Replace dependency on Vulkan-LoaderAndValidationLayers with Vulkan-Headers and Vulkan-Tools.
Update to latest versions of Vulkan-Headers, SPIRV-Cross, glslang, Vulkan-Tools, and VulkanSamples.
2018-05-28 08:33:46 -04:00
Bill Hollings
442dd2d1a3 vkGetPhysicalDeviceImageFormatProperties returns
VK_ERROR_FORMAT_NOT_SUPPORTED if the format is not supported.
Default value of MVKDeviceConfiguration::metalCompileTimeout set to infinite.
2018-05-22 14:24:34 -04:00
Bill Hollings
9e5e1ee8ba
Merge pull request #161 from mellinoe/fix-depthstencil-clear
Fix an issue where the depth format in MVKCmdClearImage was not getting set correctly.
2018-05-22 11:18:10 -04:00
Bill Hollings
acf2a6efe9 Synchronization and threading fixes.
Move surface access to UI components to main thread.
Fix deadlock possibility between MVKFence and MVKFenceSitter.
Fix handling of locking on deferred-destruction objects.
Update MoltenVK version to 1.0.9.
2018-05-22 10:30:53 -04:00
Eric Mellino
8985ab9131 Fix an issue where the depth format in MVKCmdClearImage was not getting set correctly. 2018-05-19 22:14:27 -07:00
Bill Hollings
f7dc8c3970 Allow queue processing to be optionally handled on the submitting (render) thread.
Add MVKDeviceConfiguration::synchronousQueueSubmits configuration setting.
Update to latest SPRIV-Cross version to fix atomic_compare issue.
Update MoltenVK version to 1.0.8.
2018-05-19 20:35:02 -04:00
Bill Hollings
40cdcbba5c Remove mutex locks on MVKDescriptorPool.
Update docs to indicate support for Vulkan 1.0, instead of 1.1.
2018-05-14 15:48:27 -04:00
Bill Hollings
ba5008d866 Add Metal library, function and pipeline compilation timeout limits.
Add MVKDeviceConfiguration::metalCompileTimeout config setting.
Limit Metal compilation timeouts to 125 ms by default in Release mode.
Invoke Metal library, function specialization, and pipeline compilations
asynchronously with completion handlers. Abort after timeout expires.
Set default value of MVKDeviceConfiguration::supportLargeQueryPools to true,
to support large Query Pools by default.
Access vertexDescriptor in MTLRenderPipelineDescriptor only if needed.
Update MoltenVK version to 1.0.7.
2018-05-14 10:53:27 -04:00
Bill Hollings
3ec46c2811 Handle null pointers in vkDestroy...() functions. 2018-05-07 20:10:43 -04:00
Bill Hollings
397b6ba22a Create copies of MVKShaderLibraries when merging pipeline caches.
Handle NULLs when freeing command buffers.
Replace delete with call to destroy() for all MVK objects.
2018-05-07 15:50:09 -04:00
Bill Hollings
08c5d8eaa7 Handle multiple MVKResources mapped to the same region of a single MVKDeviceMemory. 2018-05-07 13:31:34 -04:00
Bill Hollings
64bdbd995a Cache MTLCommandQueues for reuse to handle long delays in creating new VkDevices and VkQueues.
Move MVKQueueFamily to MVKPhysicalDevice. Cache MTLCommandQueues in MVKQueueFamily
and assign to MVKQueues as they are created.
Refactor performance tracking. Replace vkGetShaderCompilationPerformanceMVK()
with vkGetPerformanceStatisticsMVK() and associated structures.
Add MTLCommandQueue access performance tracker.
Update MoltenVK version to v1.0.6.
2018-05-06 23:28:21 -04:00
Bill Hollings
84f92e0d0e Fix merge conflicts and missing OSX files from class extension file refactoring. 2018-05-04 13:02:07 -04:00
Bill Hollings
f857011ec1 Add features to support Vulkan CTS.
Dynamically create frag shaders for clearning attachments and images.
Dynamically create frag shaders for blitting scaled images.
MVKGraphicsPipeline don't create MTLRenderPipelineState if vertex function conversion fails.
MVKComputePipeline don't create MTLComputePipelineState if compute function conversion fails.
Handle SPIRV-Cross errors thrown during SPIR-V parsing in compiler construction.
Set undefined property limits to large, but not max, values to avoid casting issues in app.
Mark multiDrawIndirect features as available.
Update to latest SPIRV-Cross version.
Update to MoltenVK version 1.0.5.
2018-05-04 12:11:19 -04:00
Chris Dalton
871a39a4ed Support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
Makes sure this flag gets set on pixel formats for which Metal supports
filtering.

Fixes #147
2018-05-02 12:59:49 -06:00
Chris Dalton
54f0b23d4a Separate "pixel" and "buffer" features in MVK_MAKE_FMT_STRUCT
This will allow us to vary these feature flags independently.

Helps to fix #147
2018-05-02 12:59:49 -06:00
Chris Dalton
2f0c9f6c04 Initialize invalid MVKFormatDescs with MVK_FMT_NO_FEATS
As the feature flags get more complicated, it will be better to just
leave these blank rather than guess what the flags might be if/when
Metal supports their corresponding configs in the future.

Helps to fix #147
2018-05-02 12:59:49 -06:00
Hanton Yang
723fa9650d Separate categories from MVKOSExtensions.
MTLTextureDescriptor+MoltenVK
MTLSamplerDescriptor+MoltenVK
CAMetalLayer+MoltenVK
2018-04-27 23:04:28 +08:00
Bill Hollings
72f1efa674 Don't use CAMetalLayer displaySyncEnabled property if it is not available.
Update version to 1.0.4.
2018-04-22 23:16:52 -04:00
Bill Hollings
a80a85f82f MVKCmdClearAttachments & MVKCmdClearImage support multisampled attachments and images. 2018-04-19 18:36:00 -04:00
Bill Hollings
164680b686 Support depth clip mode only from MTLFeatureSet_iOS_GPUFamily2_v4 onwards. 2018-04-18 20:48:34 -04:00