1705 Commits

Author SHA1 Message Date
Jan Sikorski
8f8395dcdf Enable MTLRenderPassDescriptor renderTargetWidth and renderTargetHeight API
on macOS, as it's available on 10.15 and newer.
2020-08-07 11:39:11 +02:00
Bill Hollings
72ef14ed27
Merge pull request #985 from billhollings/master
Update MoltenVK version to 1.0.45.
2020-08-05 20:55:15 -04:00
Bill Hollings
5126aaed3e Update MoltenVK version to 1.0.45.
Update What's New document.
2020-08-05 19:58:59 -04:00
Bill Hollings
7708b08c10
Merge pull request #983 from cdavis5e/multi-patch-workgroup
Process multiple patches per workgroup in a tessellation control shader.
2020-08-05 18:51:34 -04:00
Chip Davis
3db2cbff6b Process multiple patches per workgroup in a tessellation control shader.
This should hopefully reduce underutilization of the GPU, especially on
GPUs where the thread execution width is greater than the number of
control points.

This also eliminates the extra invocations previously needed to read the
varyings from the vertex shader into the tessellation shader. The number
of threads per workgroup is now lcm(SIMD-size, output control points).
This should ensure we always process a whole number of patches per
workgroup, and further reduce underutilization of the GPU's SIMD units.

To avoid complexity handling indices in the tessellation control shader,
I've also changed the way vertex shaders for tessellation are handled.
They are now compute kernels using Metal's support for vertex-style
stage input. This lets us always emit vertices into the buffer in order
of vertex shader execution. Now we no longer have to deal with indexing
in the tessellation control shader, nor do we always have to duplicate
the index buffer to insert gaps. This also fixes a long-standing issue
where if an index were greater than the number of vertices to draw, the
vertex shader would wind up writing outside the buffer, and the vertex
would be lost.
2020-08-05 16:03:25 -05:00
Bill Hollings
15dae8af71
Merge pull request #984 from js6i/master
Images in coherent memory
2020-08-05 16:23:18 -04:00
Jan Sikorski
8f52521b1d Flush source image of a transfer
Since on macOS textures cannot be resident in shared (host-coherent) memory,
they need to be flushed before making the copy, to ensure that the modified
data is transferred.
2020-08-05 15:34:10 +02:00
Bill Hollings
4609416ef2
Merge pull request #980 from mbechard/master
dynamicOffsets are supposed to be ordered by binding index
2020-07-30 12:06:12 -04:00
Bill Hollings
8f6edef8ba
Merge pull request #979 from billhollings/master
Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder.
2020-07-28 19:06:16 -04:00
Malcolm Bechard
5874616d78 dynamicOffsets are supposed to be ordered by binding index
not by layout element index. Fixes #978
2020-07-28 17:25:53 -04:00
Bill Hollings
2c7734eda8 Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder.
MVKComputeResourcesCommandEncoderState update buffer-size value before buffer
bindings are encoded into Metal and are no longer marked as dirty.
2020-07-28 15:38:39 -04:00
Bill Hollings
1e993f8907
Merge pull request #977 from billhollings/master
Update dependency libraries to match Vulkan SDK 1.2.148
2020-07-28 11:35:35 -04:00
Bill Hollings
834d391aec Update dependency libraries to match Vulkan SDK 1.2.148.
fetchDependencies support option to skip all library builds.
fetchDependencies avoid sync locks if not building in parallel.
fetchDependencies build glslang headers.
Update ExternalRevisions/README.md glslang build integration section.
Update What's New.
2020-07-27 22:25:44 -04:00
Bill Hollings
23ea3c9bf7 vkCmdBlitImage() return error if scaling or inverting to linear image on macOS. 2020-07-27 16:00:42 -04:00
Bill Hollings
f7a1c87c71 Update pipeline cache to latest CompilerMSL::Options struct content.
SPIRVToMSLConversionOptions compare instances using memcmp(CompilerMSL::Options).
Update What's New document.
2020-07-27 15:02:56 -04:00
Bill Hollings
6b25c816b5
Merge pull request #976 from cdavis5e/pipeline-sample-mask
MVKPipeline: Pass the pipeline sample mask, if present, to SPIRV-Cross.
2020-07-27 10:31:44 -04:00
Bill Hollings
d2e5ff7df5
Merge pull request #975 from cdavis5e/image-robustness
MVKDevice: Support the VK_EXT_image_robustness extension.
2020-07-27 10:21:31 -04:00
Bill Hollings
484e1dffdb
Merge pull request #972 from BearishSun/various-fixes
Various fixes
2020-07-27 10:04:00 -04:00
Chip Davis
cda8a2cf44 MVKPipeline: Pass the pipeline sample mask, if present, to SPIRV-Cross.
SPIRV-Cross can now AND the `gl_SampleMask` output with an additional
fixed mask, presumably from the pipeline. Use this new functionality to
implement pipeline sample mask handling.

Special thanks to Tomek Pontika and Corentin Wallez of Google for
graciously contributing their implementation to SPIRV-Cross.

Update SPIRV-Cross to pull in the change necessary for this.
2020-07-24 15:15:11 -05:00
Chip Davis
b1803ea5d7 MVKDevice: Support the VK_EXT_image_robustness extension.
This extension provides weaker guarantees than `VK_EXT_robustness2` and
its `robustImageAccess2` feature. Metal easily meets those guarantees,
with no action on our part necessary.
2020-07-24 15:13:58 -05:00
Marko Pintera
e2f4828f42 Less error prone way of calculating bytes per layer 2020-07-24 09:58:17 +02:00
Marko Pintera
6da2fbb353 Don't over-allocate memory for higher mip levels of 3D textures 2020-07-23 15:06:49 +02:00
Marko Pintera
f13fb48905 Allocate correctly sized images 2020-07-23 15:05:44 +02:00
Marko Pintera
d351a7a173 Use correct offset when calculating overlap between image and device memory ranges 2020-07-23 15:03:48 +02:00
Marko Pintera
0b6a5db049 Don't assign MTLTextureUsageRenderTarget to linear textures 2020-07-23 15:02:26 +02:00
Bill Hollings
115275bd9f
Merge pull request #971 from billhollings/master
Fix intermittent concurrent shader specialization race condition.
2020-07-22 18:22:26 -04:00
Bill Hollings
1f68d5fc2a Fix intermittent concurrent shader specialization race condition.
MVKShaderLibrary::getMTLFunction() synchronize and refactor release of Metal objects.
Make use of existing autorelease pool instead of discrete retain/release.
Wrap entire specialization operation in @synchronized() to guard against
Metal internals not coping with multiple simultaneous specializations.
2020-07-22 17:48:19 -04:00
Bill Hollings
c0103fd008 Remove redundant validation check for 2D image views on 3D images. 2020-07-22 14:52:06 -04:00
Bill Hollings
b53a111ba8
Merge pull request #969 from TheSpydog/scaled-vertex-formats
Add support for USCALED/SSCALED vertex formats
2020-07-22 14:30:02 -04:00
Caleb Cornett
c8cba37170 Add support for USCALED/SSCALED vertex formats 2020-07-21 21:06:13 -04:00
Bill Hollings
0d3b128eaa
Merge pull request #968 from billhollings/master
Track if indirect tessellation drawing is supported.
2020-07-21 15:09:09 -04:00
Bill Hollings
81ec314787 Track if indirect tessellation drawing is supported.
Add MVKPhysicalDeviceMetalFeatures::indirectTessellationDrawing.
Return error if indirect tessellated draw command is used when not supported.
2020-07-21 14:10:20 -04:00
Bill Hollings
9b1ec34ce7
Merge pull request #967 from billhollings/master
VkPhysicalDeviceProperties::pipelineCacheUUID include MoltenVK Git revision hash.
2020-07-21 10:21:04 -04:00
Bill Hollings
927bfddbc7 VkPhysicalDeviceProperties::pipelineCacheUUID include MoltenVK Git revision hash. 2020-07-20 17:53:11 -04:00
Bill Hollings
87d15ee9e7
Merge pull request #966 from billhollings/master
Set VkPhysicalDeviceDriverPropertiesKHR::driverID to VK_DRIVER_ID_MOLTENVK.
2020-07-20 17:02:43 -04:00
Bill Hollings
fc0750d67c Set VkPhysicalDeviceDriverPropertiesKHR::driverID to VK_DRIVER_ID_MOLTENVK.
Update to latest version of Vulkan-Headers.
2020-07-20 14:51:40 -04:00
Bill Hollings
b4ea11fe2a
Merge pull request #965 from billhollings/master
Several minor updates: VK_FORMAT_D16_UNORM plus vertex attribute stride test
2020-07-20 14:16:48 -04:00
Bill Hollings
4d082f0501
Merge pull request #948 from TheSpydog/driverprops
Implement VK_KHR_driver_properties extension
2020-07-20 13:35:22 -04:00
Bill Hollings
e784ae2cbb
Merge pull request #964 from js6i/master
Add missing offset when flushing buffer data to device
2020-07-20 12:32:26 -04:00
Bill Hollings
fac6516557
Merge pull request #963 from cdavis5e/gbgr-bgrg-format-fix
MVKPixelFormats: Correct format features for GBGR/BGRG formats.
2020-07-20 12:31:48 -04:00
Bill Hollings
2859c6302d MVKCommands delegate reportError() to MVKCommandBuffer. 2020-07-18 00:33:05 -04:00
Bill Hollings
7aca997250 Support Xcode 11.6. 2020-07-18 00:11:56 -04:00
Bill Hollings
f5b937c7f9 Add native support for VK_FORMAT_D16_UNORM on iOS 13.0+ and tvOS 13.0+. 2020-07-18 00:06:51 -04:00
Bill Hollings
72c4ba1118 Remove unneeded MVK_IOS_SIMULATOR and MVK_TVOS_SIMULATOR macros. 2020-07-17 22:18:08 -04:00
Jan Sikorski
d90528b0c9 Add missing offset when flushing buffer data to device 2020-07-16 12:17:09 +02:00
Chip Davis
00fdbc47bc MVKPixelFormats: Correct format features for GBGR/BGRG formats.
Some things I missed in my review.

These formats use implicit reconstruction, and we don't support explicit
reconstruction here yet. If there's a demand for it, I or someone else
can implement it, but I don't expect it to be an issue.

Because it uses implicit reconstruction, chroma sampling is determined
by the implementation, i.e. Metal. My testing shows that Metal on AMD
and Intel uses midpoint reconstruction. Based on this, I think NV will
be the same.

Finally, according to the Vulkan spec:

> Implicit reconstruction takes place by the samples being interpolated,
> as required by the filter settings of the sampler, *except that
> `chromaFilter` takes precedence for the chroma samples*. [emphasis
> added]

Since Metal obviously uses the same filters for chroma and luma, we
can't support the separate reconstruction filter feature here.
2020-07-16 00:02:18 -05:00
Bill Hollings
5ff8531bba Include vertex attribute size when testing whether attribute offset exceeds stride.
Track Metal vertex binding stride alignment.
Add MVKPhysicalDeviceMetalFeatures::vertexStrideAlignment.
Update VK_MVK_MOLTENVK_SPEC_VERSION to 27.
Update pipeline cache archive description for CompilerMSL::Options.
2020-07-11 15:36:44 -04:00
Bill Hollings
f967fb6aeb
Merge pull request #954 from billhollings/master
Also remove use of Metal kCGColorSpaceITUR_2020_PQ to avoid App Store rejections.
2020-07-09 12:54:54 -04:00
Bill Hollings
1b84dd769d Also remove use of Metal kCGColorSpaceITUR_2020_PQ to avoid App Store rejections. 2020-07-09 12:26:42 -04:00
Caleb Cornett
b77404ad36 Change conformance version, refactor strcpy 2020-07-08 20:57:49 -04:00